This component gets auto added to avatars to make the first person viewpoint not bob around in desktop due to the idle head movement generated by the procedural animation system.
This component is automatically added to [[Avatar|Avatars]] on the Head [[Type:BodyNode|BodyNode]] to make the first person viewpoint not move around in desktop from the idle head movement generated by the procedural animation system. It will create a [[Component:RenderTransformOverride|RenderTransformOverride]] and setup drives for Enabled, PositionOverride, and RotationOverride when attached to a slot.
== Usage ==
== Usage ==
Latest revision as of 12:46, 11 March 2025
Component image
Avatar User View Head Override component as seen in the Scene Inspector
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This component is automatically added to Avatars on the Head BodyNode to make the first person viewpoint not move around in desktop from the idle head movement generated by the procedural animation system. It will create a RenderTransformOverride and setup drives for Enabled, PositionOverride, and RotationOverride when attached to a slot.