|BurstTimePeriod|Double|How long to emit the particles after activation for the burst effect.
|Bursts|{{RootFieldType|SyncLinear`1|[[Type:ParticleBurst|ParticleBurst]]}}|TypeAdv6=true| A list of different bursts with times and amounts. This field is only editable with [[Mods]]
|RandomDirection|Float| How much random velocity to add (0->RandomDirection) on all axies. The amount from 0 to RandomDirection is also random for each axis.
|Size|Float3| The size of this box emitter.
|Size|Float3| The size of this box emitter.
|AlwaysForceDirection|Bool|
|EmitFromShell|Bool| Enable emitting particles on the outside of the box instead of from any point within the volume.
|DirectionMode|BoxEmitterDirection|
|Direction|Float3| Which direction in local space to shoot particles emitted by this emitter
|Direction|Float3| Which direction in local space to shoot particles emitted by this emitter
|EmitFromShell|Bool| Enable emitting particles on the outside of the box instead of from any point within the volume.
|DirectionTransformMode|DirectionTransformMode|
|RandomDirectionWeight|Float| How much random velocity to add to the particles.
Box emitter is a component that is used in conjunction with Particle System and Particle Style. It allows for adding particles into a Particle system with a rate, and does them inside or along the outside of the box area specified.
Useful to make fireflies in an area, for a calming nighttime aura. It can also be used to make leaves fall from trees by making a box around the tree leaves, or as wind particles in a breezy field.