|Range|Float| How far for the light to shine in meters, where the range represents the point where the falloff stops.
|Range|Float| How far for the light to shine in meters, where the range represents the point where the falloff stops.
|SpotAngle|Float| The angle from 0-180 when on spot light mode to project the light at. 0 is no light, 60 is like car headlights, and 180 is extreme and unrealistic.
|SpotAngle|Float| The angle from 0-180 when on spot light mode to project the light at. 0 is no light, 60 is like car headlights, and 180 is extreme and unrealistic.
|Cookie|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv11=true| The cookie texture is used to limit the light area of a spot light from a circle to a custom shape.
|Cookie|{{RootFieldType|AssetRef`1|[[Type:ITexture|ITexture]]}}|TypeAdv11=true| The cookie texture is used to limit the light area of a spot light from a circle to a custom shape.
The Light component is used to illumate the render scene beyond skybox illumination. This component can be used for suns, spots, and points, but not area lights.