|Bake[[Type:Action|Action]]|[[Type:Action|Action]]|false| Creates a static cubemap and inserts it into <code>BakedCubemap</code> instead of having <code>ProbeType</code> be set to realtime.
|Bake:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Creates a static cubemap and inserts it into <code>BakedCubemap</code> instead of having <code>ProbeType</code> be set to realtime.
A reflection probe component is used to make points in space that makes reflective surfaces within a box around the point show a different reflection map than the skybox. This is useful for controlling the lighting and look of a scene.
Creates a static cubemap and inserts it into BakedCubemap instead of having ProbeType be set to realtime.
Type
An Enum of "Realtime" or "Baked" realtime renders a new cube map outwards from the center of the probe every second while baked will use the provided BakedCubemap
Clear
An Enum of "Skybox" or "Color". Color backs the transparent parts of the reflection map with BackgroundColor due to far or near clipping with realtime, or transparent pixels in the provided BakedCubemap. Skybox when selected will instead back transparent parts with the Skybox of the world.
TimeSlicingMode
Values
Name
Value
Description
AllFacesAtOnce
0
spreads update over 9 frames
IndividualFaces
1
spreads update over 14 frames
NoTimeSlicing
2
No time slicing should be applied to capturing. Update happens within one frame.