Component:MeshParticleRenderer: Difference between revisions

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The '''MeshParticleRenderer''' component is a particle renderer that makes all particle instances in a particle system render as a specific mesh.
 
This component is part of the [[Photon Dust]] system made by [[User:Frooxius|Frooxius]].


== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv0=true|
|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv0=true| The material the particles should have.
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv1=true|
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv1=true| The mesh object to GPU instance to all particle points and render.
|Alignment|MeshAlignment|
|Alignment|'''[[Component:MeshRenderBufferRenderer#MeshAlignment|MeshRenderBufferRenderer.MeshAlignment]]'''|TypeAdv2=true| How to align the meshes with the particle transforms.
}}
 
== Sync Delegates ==
{{Table ComponentTriggers
}}
}}


== Usage ==
== Usage ==
Attach to a slot, add to the renderer slot  in a [[Component:ParticleSystem]], and adjust the values to make the desired effect from this component.


== Examples ==
== Examples ==
Making a rock slide using actual rock meshes via Photon Dust.


== See Also ==
== See Also ==
* [[Component:ParticleSystem]]
* [[Photon Dust]]


[[Category:Components:Rendering:Particle System:Renderers{{#translation:}}|Mesh Particle Renderer]]
[[Category:Components:Rendering:Particle System:Renderers{{#translation:}}|Mesh Particle Renderer]]
[[Category:Components{{#translation:}}|Mesh Particle Renderer]]
[[Category:Components{{#translation:}}|Mesh Particle Renderer]]
[[Category:ComponentStubs]]

Latest revision as of 22:39, 17 March 2025

Component image 
File:MeshParticleRendererComponent.png
Mesh Particle Renderer component as seen in the Scene Inspector

The MeshParticleRenderer component is a particle renderer that makes all particle instances in a particle system render as a specific mesh.

This component is part of the Photon Dust system made by Frooxius.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Material Material The material the particles should have.
Mesh Mesh The mesh object to GPU instance to all particle points and render.
Alignment MeshRenderBufferRenderer.MeshAlignment How to align the meshes with the particle transforms.

Usage

Attach to a slot, add to the renderer slot in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.

Examples

Making a rock slide using actual rock meshes via Photon Dust.

See Also