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{{Table ComponentFields
{{Table ComponentFields
|ColorOverLifetime|{{RootFieldType|SyncLinear`1|[[Type:ColorX|ColorX]]}}|TypeAdv0=true| A Linear Gradient of colors and points to use to give particles color over lifetime.
|ColorOverLifetime|{{RootFieldType|SyncLinear`1|[[Type:ColorX|ColorX]]}}|TypeAdv0=true| A Linear Gradient of colors and points to use to give particles color over lifetime.
}}
== Sync Delegates ==
{{Table ComponentTriggers
|SetupIntensityFadeInFadeOut:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Changes the intensity gradient to 0% - 10%, 90% - 100%
|SetupIntensityFadeOut:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Changes the intensity gradient to 0% - 10%
|SetupIntensityFadeIn:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Changes the intensity gradient to 90% - 100%
|ClearFadeEffects:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Changes the intensity gradient to have no effect.
}}
}}
Latest revision as of 22:54, 18 March 2025
Component image
Color Over Lifetime Linear Gradient component as seen in the Scene Inspector
The ColorOverLifetimeLinearGradient component implements the older color over lifetime system that came from Unity. It allows for particles to change color depending on how long they have existed for.