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|Name=Cylinder Emitter | |Name=Cylinder Emitter | ||
}} | }} | ||
The '''CylinderEmitter''' component is used to emit particles in PhotonDust. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|System|'''[[Component:ParticleSystem|ParticleSystem]]'''|TypeAdv0=true| | |System|'''[[Component:ParticleSystem|ParticleSystem]]'''|TypeAdv0=true| The Particle system this emitter is adding particles to. | ||
|Rate|Float| | |Rate|Float| How fast to emit particles | ||
|BurstOnActivatedMin|Float| | |BurstOnActivatedMin|Float| How many paricles to emit at minimum when activated. | ||
|BurstOnActivatedMax|Float| | |BurstOnActivatedMax|Float| How many particles to emit at maximum when activayed | ||
|Radius|Float| | |BurstOnStart|Bool| Whether to make a burst when spawning in. | ||
|Height|Float| | |Radius|Float| The radius of the emitting cylinder shape | ||
|EmitFromShell|Bool| | |Height|Float| The height of the emitting cylinder shape. | ||
|ExcludeCaps|Bool| | |EmitFromShell|Bool| Whether to emit from the inside (false) or from the surface (true) of the cylinder shape. | ||
|DirectionMode|CylinderEmitterDirection| | |ExcludeCaps|Bool| Whether to exclude the ends of the cylinder when emitting particles. | ||
|CapsDirectionMode|CylinderEmitterCapsDirection| | |DirectionMode|CylinderEmitterDirection| How to emit particles from the cylinder. | ||
|RandomDirectionWeight|Float| | |CapsDirectionMode|CylinderEmitterCapsDirection| how to emit particles from the cylinder caps. | ||
|Direction|Float3| | |RandomDirectionWeight|Float| How much randomness should be applied to Particle emission velocity direction. | ||
|DirectionTransformMode|DirectionTransformMode| | |Direction|Float3| The direction vector to emit all particles in. | ||
|DirectionTransformMode|DirectionTransformMode| How to handle the direction when emitting particles. | |||
|DirectionPostTransform|Float3x3| The direction particles should be when spawned post transform using a matrix. | |||
}} | }} | ||
== | == Usage == | ||
{{stub}} | |||
== Examples == | == Examples == | ||
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[[Category:Components:Rendering:Particle System:Emitters{{#translation:}}|Cylinder Emitter]] | [[Category:Components:Rendering:Particle System:Emitters{{#translation:}}|Cylinder Emitter]] | ||
[[Category:Components{{#translation:}}|Cylinder Emitter]] | [[Category:Components{{#translation:}}|Cylinder Emitter]] | ||
Latest revision as of 20:35, 19 March 2025
Component image 
Cylinder Emitter component as seen in the Scene Inspector

The CylinderEmitter component is used to emit particles in PhotonDust.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
System
|
ParticleSystem | The Particle system this emitter is adding particles to. |
Rate
|
Float | How fast to emit particles |
BurstOnActivatedMin
|
Float | How many paricles to emit at minimum when activated. |
BurstOnActivatedMax
|
Float | How many particles to emit at maximum when activayed |
BurstOnStart
|
Bool | Whether to make a burst when spawning in. |
Radius
|
Float | The radius of the emitting cylinder shape |
Height
|
Float | The height of the emitting cylinder shape. |
EmitFromShell
|
Bool | Whether to emit from the inside (false) or from the surface (true) of the cylinder shape. |
ExcludeCaps
|
Bool | Whether to exclude the ends of the cylinder when emitting particles. |
DirectionMode
|
CylinderEmitterDirection | How to emit particles from the cylinder. |
CapsDirectionMode
|
CylinderEmitterCapsDirection | how to emit particles from the cylinder caps. |
RandomDirectionWeight
|
Float | How much randomness should be applied to Particle emission velocity direction. |
Direction
|
Float3 | The direction vector to emit all particles in. |
DirectionTransformMode
|
DirectionTransformMode | How to handle the direction when emitting particles. |
DirectionPostTransform
|
Float3x3 | The direction particles should be when spawned post transform using a matrix. |
Usage
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