989onan bot (talk | contribs) Automated: update Fields |
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|BurstOnActivatedMin|Float| How many paricles to emit at minimum when activated. | |BurstOnActivatedMin|Float| How many paricles to emit at minimum when activated. | ||
|BurstOnActivatedMax|Float| How many particles to emit at maximum when activayed | |BurstOnActivatedMax|Float| How many particles to emit at maximum when activayed | ||
|BurstOnStart|Bool| | |BurstOnStart|Bool| Whether to make a burst when spawning in. | ||
|Radius|Float| The radius of the emitting cylinder shape | |Radius|Float| The radius of the emitting cylinder shape | ||
|Height|Float| The height of the emitting cylinder shape. | |Height|Float| The height of the emitting cylinder shape. | ||
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|Direction|Float3| The direction vector to emit all particles in. | |Direction|Float3| The direction vector to emit all particles in. | ||
|DirectionTransformMode|DirectionTransformMode| How to handle the direction when emitting particles. | |DirectionTransformMode|DirectionTransformMode| How to handle the direction when emitting particles. | ||
|DirectionPostTransform|Float3x3| | |DirectionPostTransform|Float3x3| The direction particles should be when spawned post transform using a matrix. | ||
}} | }} | ||
Latest revision as of 20:35, 19 March 2025
Component image 
Cylinder Emitter component as seen in the Scene Inspector

The CylinderEmitter component is used to emit particles in PhotonDust.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
System
|
ParticleSystem | The Particle system this emitter is adding particles to. |
Rate
|
Float | How fast to emit particles |
BurstOnActivatedMin
|
Float | How many paricles to emit at minimum when activated. |
BurstOnActivatedMax
|
Float | How many particles to emit at maximum when activayed |
BurstOnStart
|
Bool | Whether to make a burst when spawning in. |
Radius
|
Float | The radius of the emitting cylinder shape |
Height
|
Float | The height of the emitting cylinder shape. |
EmitFromShell
|
Bool | Whether to emit from the inside (false) or from the surface (true) of the cylinder shape. |
ExcludeCaps
|
Bool | Whether to exclude the ends of the cylinder when emitting particles. |
DirectionMode
|
CylinderEmitterDirection | How to emit particles from the cylinder. |
CapsDirectionMode
|
CylinderEmitterCapsDirection | how to emit particles from the cylinder caps. |
RandomDirectionWeight
|
Float | How much randomness should be applied to Particle emission velocity direction. |
Direction
|
Float3 | The direction vector to emit all particles in. |
DirectionTransformMode
|
DirectionTransformMode | How to handle the direction when emitting particles. |
DirectionPostTransform
|
Float3x3 | The direction particles should be when spawned post transform using a matrix. |
Usage
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