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{{Infobox Component | {{Infobox Component | ||
|Image=RingMeshComponent.png | |Image=RingMeshComponent.png | ||
|Name=Ring Mesh | |Name=Ring Mesh | ||
}} | }} | ||
A ring mesh is a component that generates a ring of quads that has an <code>InnerRadius</code>, <code>OuterRadius</code>, and resolution which is the <code>Segments</code> field. | |||
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}} | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | ||
|Rotation|FloatQ| | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}} | ||
|Segments|Int| | |Rotation|FloatQ| Rotate the entire mesh by this. | ||
|Arc|Float| | |Segments|Int| how sub divisions length wise this ring mesh has (smoothness of the arc) | ||
|InnerRadius|Float| | |Arc|Float| how much of a circle from 0<->360 this mesh should take up. | ||
|OuterRadius|Float| | |InnerRadius|Float| The radius of the inner circle of this ring mesh. | ||
|UVScale|Float2| | |OuterRadius|Float| The radius of the outer circle of this ring mesh. | ||
|UVScale|Float2| The scale of material details and colors on the mesh. | |||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh:[[Type:Action|Action]]|[[Type:Action|Action]]|false|{{Template:BakeMeshSyncMethod}} | |||
}} | }} | ||
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== Related Components == | == Related Components == | ||
* [[Component:BevelRingMesh|BevelRingMesh]] | |||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Ring Mesh]] | [[Category:Components{{#translation:}}|Ring Mesh]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Ring Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Ring Mesh]] |
Latest revision as of 21:33, 19 March 2025
Component image 
Ring Mesh component as seen in the Scene Inspector

A ring mesh is a component that generates a ring of quads that has an InnerRadius
, OuterRadius
, and resolution which is the Segments
field.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Rotation
|
FloatQ | Rotate the entire mesh by this. |
Segments
|
Int | how sub divisions length wise this ring mesh has (smoothness of the arc) |
Arc
|
Float | how much of a circle from 0<->360 this mesh should take up. |
InnerRadius
|
Float | The radius of the inner circle of this ring mesh. |
OuterRadius
|
Float | The radius of the outer circle of this ring mesh. |
UVScale
|
Float2 | The scale of material details and colors on the mesh. |