Component:ParticleSystemMetadata: Difference between revisions

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|Name=Particle System Metadata
|Name=Particle System Metadata
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The '''Particle System Metadata''' component gives running status numbers for a given [[Component:ParticleSystem|ParticleSystem]].


== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|System|'''[[Component:ParticleSystem|ParticleSystem]]'''|TypeAdv0=true|
|System|'''[[Component:ParticleSystem|ParticleSystem]]'''|TypeAdv0=true| the particle system to get data from.
|ParticleCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv1=true|
|ParticleCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv1=true| The current particle count of <code>System</code>.
|ParticlesFPS|{{RootFieldType|RawOutput`1|[[Type:Float|Float]]}}|TypeAdv2=true|
|ParticlesFPS|{{RootFieldType|RawOutput`1|[[Type:Float|Float]]}}|TypeAdv2=true| The current simulation FPS of <code>System</code>.
|LastSimulationTime|{{RootFieldType|RawOutput`1|[[Type:Float|Float]]}}|TypeAdv3=true|
|LastSimulationTime|{{RootFieldType|RawOutput`1|[[Type:Float|Float]]}}|TypeAdv3=true| The seconds needed to do the last simulation of <code>System</code>.
|LastSubmissionTime|{{RootFieldType|RawOutput`1|[[Type:Float|Float]]}}|TypeAdv4=true|
|LastSubmissionTime|{{RootFieldType|RawOutput`1|[[Type:Float|Float]]}}|TypeAdv4=true| the seconds needed to do the last submission of data to the renderer for <code>System</code>.
|RenderDataReallocationCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv5=true|
|RenderDataReallocationCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv5=true| The amount of reallocation needed for the render data for <code>System</code>.
|TrailCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv6=true|
|TrailCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv6=true| The amount of current trails in <code>System</code>.
|TrailCapacity|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv7=true|
|TrailCapacity|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv7=true| The trail capacity for trail point groups of the current trail buffer pool of <code>System</code>.
|TrailPointCapacity|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv8=true|
|TrailPointCapacity|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv8=true| The trail capacity for trail points of the current trail buffer pool of <code>System</code>.
|TrailsDataReallocationCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv9=true|
|TrailsDataReallocationCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv9=true| The amount of reallocation needed for the render data for trails of <code>System</code>.
}}
}}


== Usage ==
== Usage ==
{{stub}}


== Examples ==
== Examples ==
Seen at the bottom of [[Component:ParticleSystem|ParticleSystem]] components in the inspector.


== See Also ==
== See Also ==
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[[Category:Components:Rendering:Particle System{{#translation:}}|Particle System Metadata]]
[[Category:Components:Rendering:Particle System{{#translation:}}|Particle System Metadata]]
[[Category:Components{{#translation:}}|Particle System Metadata]]
[[Category:Components{{#translation:}}|Particle System Metadata]]
[[Category:ComponentStubs]]

Latest revision as of 00:18, 1 April 2025

Component image 
File:ParticleSystemMetadataComponent.png
Particle System Metadata component as seen in the Scene Inspector

The Particle System Metadata component gives running status numbers for a given ParticleSystem.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
System ParticleSystem the particle system to get data from.
ParticleCount raw output of Int The current particle count of System.
ParticlesFPS raw output of Float The current simulation FPS of System.
LastSimulationTime raw output of Float The seconds needed to do the last simulation of System.
LastSubmissionTime raw output of Float the seconds needed to do the last submission of data to the renderer for System.
RenderDataReallocationCount raw output of Int The amount of reallocation needed for the render data for System.
TrailCount raw output of Int The amount of current trails in System.
TrailCapacity raw output of Int The trail capacity for trail point groups of the current trail buffer pool of System.
TrailPointCapacity raw output of Int The trail capacity for trail points of the current trail buffer pool of System.
TrailsDataReallocationCount raw output of Int The amount of reallocation needed for the render data for trails of System.

Usage

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Examples

Seen at the bottom of ParticleSystem components in the inspector.

See Also