Component:LegacyLightsModuleAdapter: Difference between revisions

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|Name=Legacy Lights Module Adapter
|Name=Legacy Lights Module Adapter
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The '''LegacyLightsModuleAdapter''' component is used in converted legacy particle systems that were converted to [[PhotonDust]] as part of [[The Performance Updates]].


== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Light|{{RootFieldType|RelayRef`1|[[Component:Light|Light]]}}|TypeAdv0=true|
|LegacyLight|{{RootFieldType|RelayRef`1|[[Component:Light|Light]]}}|TypeAdv0=true| The light to convert
|LightsModuleEnabled|{{RootFieldType|FieldDrive`1|[[Type:Bool|Bool]]}}|TypeAdv1=true|
|ReferenceLight|'''[[Component:Light|Light]]'''|TypeAdv1=true| The light to use as a target for converted values.
|CachedIntensity|Float|
|LightsModuleEnabled|{{RootFieldType|FieldDrive`1|[[Type:Bool|Bool]]}}|TypeAdv2=true| The field to drive with whether the lights module is enabled.
|CachedRange|Float|
|IntensityMultiplier|Float|
|RangeMultiplier|Float|
|TargetIntensityMultiplier|{{RootFieldType|FieldDrive`1|[[Type:Float|Float]]}}|TypeAdv6=true|
|TargetRangeMultiplier|{{RootFieldType|FieldDrive`1|[[Type:Float|Float]]}}|TypeAdv7=true|
}}
 
== Sync Delegates ==
{{Table ComponentTriggers
}}
}}


== Usage ==
== Usage ==
Not used by the user directly. Auto generated by the game.


== Examples ==
== Examples ==
Found in legacy particle system content.


== See Also ==
== See Also ==
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[[Category:Components:Uncategorized{{#translation:}}|Legacy Lights Module Adapter]]
[[Category:Components:Uncategorized{{#translation:}}|Legacy Lights Module Adapter]]
[[Category:Components{{#translation:}}|Legacy Lights Module Adapter]]
[[Category:Components{{#translation:}}|Legacy Lights Module Adapter]]
[[Category:ComponentStubs]]

Latest revision as of 20:31, 6 April 2025

Component image 
File:LegacyLightsModuleAdapterComponent.png
Legacy Lights Module Adapter component as seen in the Scene Inspector

The LegacyLightsModuleAdapter component is used in converted legacy particle systems that were converted to PhotonDust as part of The Performance Updates.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
LegacyLight direct RelayRef`1<Light> The light to convert
ReferenceLight Light The light to use as a target for converted values.
LightsModuleEnabled field drive of Bool The field to drive with whether the lights module is enabled.

Usage

Not used by the user directly. Auto generated by the game.

Examples

Found in legacy particle system content.

See Also