|ParticleMesh|{{RootFieldType|RelayRef`1|[[Type:AssetRef`1|AssetRef`1]]<[[Type:Mesh|Mesh]]>}}|TypeAdv2=true| The mesh particle that was used with the original if any.
|UsingStretch|{{RootFieldType|RelayRef`1|[[Type:IField`1|IField`1]]<[[Type:Bool|Bool]]>}}|TypeAdv3=true| Whether or not stretch was used with the particle.
}}
== Sync Delegates ==
{{Table ComponentTriggers
}}
}}
== Usage ==
== Usage ==
Not used directly by the user. Used in legacy content.
== Examples ==
== Examples ==
Used in legacy content.
== See Also ==
== See Also ==
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[[Category:Components:Uncategorized{{#translation:}}|Legacy Rotation 3D Adapter]]
[[Category:Components:Uncategorized{{#translation:}}|Legacy Rotation 3D Adapter]]
[[Category:Components{{#translation:}}|Legacy Rotation 3D Adapter]]
[[Category:Components{{#translation:}}|Legacy Rotation 3D Adapter]]
[[Category:ComponentStubs]]
Latest revision as of 16:54, 8 April 2025
Component image
Legacy Rotation 3D Adapter component as seen in the Scene Inspector
The LegacyRotation3DAdapter component can be used to convert legacy rotation values to the new particle system values.