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|Name=Legacy Rotation Adapter | |Name=Legacy Rotation Adapter | ||
}} | }} | ||
The '''LegacyRotationAdapter''' component can be used to convert legacy rotation values to the new particle system values. | |||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Target|{{RootFieldType|FieldDrive`1|[[Type:Float|Float]]}}|TypeAdv0=true| | |Target|{{RootFieldType|FieldDrive`1|[[Type:Float|Float]]}}|TypeAdv0=true| The field to drive with the converted value. | ||
|Value|Float| | |Value|Float| The original rotation value. | ||
|ParticleMesh|{{RootFieldType|RelayRef`1|[[Type:AssetRef`1|AssetRef`1]]<[[Type:Mesh|Mesh]]>}}|TypeAdv2=true| | |ParticleMesh|{{RootFieldType|RelayRef`1|[[Type:AssetRef`1|AssetRef`1]]<[[Type:Mesh|Mesh]]>}}|TypeAdv2=true| The mesh particle that was used with the original if any. | ||
|UsingStretch|{{RootFieldType|RelayRef`1|[[Type:IField`1|IField`1]]<[[Type:Bool|Bool]]>}}|TypeAdv3=true| | |UsingStretch|{{RootFieldType|RelayRef`1|[[Type:IField`1|IField`1]]<[[Type:Bool|Bool]]>}}|TypeAdv3=true| Whether or not stretch was used with the particle. | ||
}} | }} | ||
== Usage == | == Usage == | ||
Not used directly by the user. Used in legacy content. | |||
== Examples == | == Examples == | ||
Used in legacy content. | |||
== See Also == | == See Also == | ||
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[[Category:Components:Uncategorized{{#translation:}}|Legacy Rotation Adapter]] | [[Category:Components:Uncategorized{{#translation:}}|Legacy Rotation Adapter]] | ||
[[Category:Components{{#translation:}}|Legacy Rotation Adapter]] | [[Category:Components{{#translation:}}|Legacy Rotation Adapter]] | ||
Latest revision as of 16:55, 8 April 2025
Component image File:LegacyRotationAdapterComponent.pngLegacy Rotation Adapter component as seen in the Scene Inspector
The LegacyRotationAdapter component can be used to convert legacy rotation values to the new particle system values.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Target
|
field drive of Float | The field to drive with the converted value. |
Value
|
Float | The original rotation value. |
ParticleMesh
|
direct RelayRef`1<AssetRef`1<Mesh>> | The mesh particle that was used with the original if any. |
UsingStretch
|
direct RelayRef`1<IField`1<Bool>> | Whether or not stretch was used with the particle. |
Usage
Not used directly by the user. Used in legacy content.
Examples
Used in legacy content.