989onan bot (talk | contribs) Automated: update SyncDelegates |
add sync delegate desc |
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== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|SetActive[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| | |SetActive:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| Sets the current skybox for the world to this one. | ||
}} | }} | ||
Latest revision as of 15:57, 12 April 2025
Component image 
Skybox component as seen in the Scene Inspector

Can be used to specify the current material for the skybox and set the current skybox for the current world.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Material
|
Material | The material to use for the skybox. |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
SetActive:ButtonEventHandler
|
ButtonEventHandler | ✓ | Sets the current skybox for the world to this one. |
Usage
Attach to a slot, put a Component:Projection360Material or a Component:ProceduralSkyMaterial in Material
and hit the "Set Active Skybox" button to enable the skybox.
Examples
In the root of the default world gridspace and any other Template.