Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Translations:Tutorial:MSDF rendering/2/en: Difference between revisions

From Resonite Wiki
m FuzzyBot moved page Translations:Rendering MSDFs/2/en to Translations:Importing and using MSDFs/2/en without leaving a redirect: Part of translatable page "Rendering MSDFs"
m FuzzyBot moved page Translations:Importing and using MSDFs/2/en to Translations:Tutorial:MSDF rendering/2/en without leaving a redirect: Part of translatable page "Importing and using MSDFs"
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
To render MSDFs in Resonite, one can use the [[Component:TextUnlitMaterial|TextUnlitMaterial]] or [[Component:UI_TextUnlitMaterial|UI_TextUnlitMaterial]] materials like any other material on a [[Component:MeshRenderer|MeshRenderer]]. The MSDF can be placed in the <code>FontAtlas</code> field of the material. <code>TintColor</code> is used to color the actual object the MSDF represents, while <code>BackgroundColor</code> can be used to color the background of the MSDF, so long as <code>AutoBackgroundColor</code> is unchecked. <code>OutlineColor</code> can be used to give an outline color to the object. <code>FaceDilate</code> dilates the boundary of the MSDF, <code>OutlineThickness</code> controls the thickness of the outline, and <code>FaceSoftness</code> controls how soft the object looks.
To render MSDFs in Resonite, use the [[Component:TextUnlitMaterial|TextUnlitMaterial]] or [[Component:UI_TextUnlitMaterial|UI_TextUnlitMaterial]] materials. The MSDF can be placed in the <code>FontAtlas</code> field of the material. <code>TintColor</code> is used to color the actual object the MSDF represents, while <code>BackgroundColor</code> can be used to color the background of the MSDF, so long as <code>AutoBackgroundColor</code> is unchecked. <code>OutlineColor</code> can be used to give an outline color to the object. <code>FaceDilate</code> dilates the boundary of the MSDF, <code>OutlineThickness</code> controls the thickness of the outline, and <code>FaceSoftness</code> controls how soft the object looks.

Latest revision as of 19:36, 26 January 2026

Information about message (contribute)
This message has no documentation. If you know where or how this message is used, you can help other translators by adding documentation to this message.
Message definition (Tutorial:MSDF rendering)
To render MSDFs in Resonite, use the [[Component:TextUnlitMaterial|TextUnlitMaterial]] or [[Component:UI_TextUnlitMaterial|UI_TextUnlitMaterial]] materials. The MSDF can be placed in the <code>FontAtlas</code> field of the material. <code>TintColor</code> is used to color the actual object the MSDF represents, while <code>BackgroundColor</code> can be used to color the background of the MSDF, so long as <code>AutoBackgroundColor</code> is unchecked. <code>OutlineColor</code> can be used to give an outline color to the object. <code>FaceDilate</code> dilates the boundary of the MSDF, <code>OutlineThickness</code> controls the thickness of the outline, and <code>FaceSoftness</code> controls how soft the object looks.

To render MSDFs in Resonite, use the TextUnlitMaterial or UI_TextUnlitMaterial materials. The MSDF can be placed in the FontAtlas field of the material. TintColor is used to color the actual object the MSDF represents, while BackgroundColor can be used to color the background of the MSDF, so long as AutoBackgroundColor is unchecked. OutlineColor can be used to give an outline color to the object. FaceDilate dilates the boundary of the MSDF, OutlineThickness controls the thickness of the outline, and FaceSoftness controls how soft the object looks.