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'''Spatial variables''' | '''Spatial variables''' allow for sampling [[Value Type|values]] and [[Reference Type|references]] from points in [[Slot transforms|global space]]. The values sampled can transition from one value to another as the sample point moves through physical space in relation to spatial variables. They are mainly used via [[Component|components]], but there are [[ProtoFlux]] nodes for sampling them as well, in the [[:Category:ProtoFlux:Variables:Spatial|spatial variables category]]. Currently there are just two shapes that can be used with spatial variables: box and sphere. | ||
== Types of spatial variables == | |||
* Constant Reference Box/Sphere | |||
* Constant Value Box/Sphere | |||
* Gradient Value Box | |||
* Texture3D Box | |||
* Vertex Value Box | |||
* Start End Value Sphere | |||
Types of spatial | == Types of spatial variable drivers/samplers == | ||
* Value | |||
* Boolean | |||
* Reference | |||
* Type | |||
* Min Max Value | |||
* Numeric Value | |||
- | == Sampling == | ||
Reference variables: | |||
* sampled in order of highest explicit priority, then highest blend and then highest ReferenceID | |||
Value Variables: | |||
* Each spatial variable shape supports blend distance - blend weight is calculated based on the distance from the "outer shell" of the shape | |||
* Blend weight is used for proportional blending and priority computation | |||
== Usage == | |||
# Create a spatial variable from [[#Types of spatial variables|one of the types listed above]]. | |||
# Create a driver/sampler (or multiple) from [[#Types of spatial variable drivers/samplers|one of the types listed above]]. It will sample the value from inside of the shape. | |||
It's that simple! Now, when the sampler is inside of the spatial variable's range, it should output a value. | |||
== See Also == | |||
* [[Spatial Variable Standards]] | |||
* [[:Category:Components:Data:Spatial]] | |||
* [[:Category:ProtoFlux:Variables:Spatial]] | |||
Latest revision as of 09:07, 10 May 2025
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Spatial variables allow for sampling values and references from points in global space. The values sampled can transition from one value to another as the sample point moves through physical space in relation to spatial variables. They are mainly used via components, but there are ProtoFlux nodes for sampling them as well, in the spatial variables category. Currently there are just two shapes that can be used with spatial variables: box and sphere.
Types of spatial variables
- Constant Reference Box/Sphere
- Constant Value Box/Sphere
- Gradient Value Box
- Texture3D Box
- Vertex Value Box
- Start End Value Sphere
Types of spatial variable drivers/samplers
- Value
- Boolean
- Reference
- Type
- Min Max Value
- Numeric Value
Sampling
Reference variables:
- sampled in order of highest explicit priority, then highest blend and then highest ReferenceID
Value Variables:
- Each spatial variable shape supports blend distance - blend weight is calculated based on the distance from the "outer shell" of the shape
- Blend weight is used for proportional blending and priority computation
Usage
- Create a spatial variable from one of the types listed above.
- Create a driver/sampler (or multiple) from one of the types listed above. It will sample the value from inside of the shape.
It's that simple! Now, when the sampler is inside of the spatial variable's range, it should output a value.