User contributions for Ohzee
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16 February 2026
- 23:1223:12, 16 February 2026 diff hist +483 Humanoid rig requirements for IK More advanced information for fingers and how to manually make the biped rig detect fingers which can be used in the hand poser post avatar import Tag: Visual edit
15 February 2026
- 13:4313:43, 15 February 2026 diff hist +126 Humanoid rig requirements for IK Resonite does not support upper chests in the IK, added information that having a non-IK'd upper chest can cause issues. Tag: Visual edit
30 November 2025
- 14:5214:52, 30 November 2025 diff hist +27 m Component:CharacterController Clarifying because I'm big eepy and for some reason doing a wiki page edit before going to bed current Tag: Visual edit
- 14:5014:50, 30 November 2025 diff hist +959 Component:CharacterController Adjusted some wording and added information on defining the CharacterRoot input and the HeadReference input on a character controller to control external slots. Tag: Visual edit
10 November 2025
- 00:1200:12, 10 November 2025 diff hist +25 Spatial variables Added Gradient vector sphere which is really dang useful current Tag: Visual edit
6 October 2025
- 00:4900:49, 6 October 2025 diff hist +455 Component:CharacterParenter Added some behaviors to the character parenter that can help people use it more efficiently current Tag: Visual edit
30 April 2025
- 06:5506:55, 30 April 2025 diff hist +136 Component:DynamicBonePlayerColliders Just a slight edit to include disabling automatic dynamic bone generation which is a big part of this component current Tag: Visual edit
12 February 2025
- 02:1202:12, 12 February 2025 diff hist +31 m Component:HapticManager No edit summary Tag: Visual edit
- 02:1102:11, 12 February 2025 diff hist +109 m Component:HapticManager Clarifies a very confusing factoid about this strange local but not local component Tag: Visual edit
- 02:0902:09, 12 February 2025 diff hist +1,456 Component:HapticManager Describes the HapticManager component in full- or nearly full, thanks to froox proving me wrong in saying the component does not work/show debug visuals. Tag: Visual edit
4 February 2025
- 13:0013:00, 4 February 2025 diff hist +302 Component:AvatarHapticSourceManager Adjusted wording and instead suggest to disable the collider itself, as disabling haptic volumes don't really do anything. Tag: Visual edit
2 February 2025
- 05:2905:29, 2 February 2025 diff hist +1,141 Component:ControllerHapticPointMapper Another day another haptic component is massively more useful than I thought it would be Tag: Visual edit
2 January 2025
- 23:4623:46, 2 January 2025 diff hist −10 m Component:AvatarHapticSourceManager Removed stub Tag: Visual edit
- 23:4623:46, 2 January 2025 diff hist −10 m Component:HapticVolume Removed stub Tag: Visual edit
- 23:3823:38, 2 January 2025 diff hist +2 m Component:HapticVolume I KEEP EDITING THE DAMN STUB Tag: Visual edit
- 23:3723:37, 2 January 2025 diff hist +944 Component:HapticVolume Yay another page filled out Tag: Visual edit
- 23:2423:24, 2 January 2025 diff hist −23 m Component:AvatarHapticSourceManager I'm so grammar pilled rn frfrfr Tag: Visual edit
- 23:0223:02, 2 January 2025 diff hist −23 m Component:AvatarHapticSourceManager Adjusted wording Tag: Visual edit
- 23:0123:01, 2 January 2025 diff hist +360 Component:AvatarHapticSourceManager Added more information and filled out usage Tag: Visual edit
- 22:4922:49, 2 January 2025 diff hist +2 m Component:AvatarHapticSourceManager Oh god I fucked with the stub aaa Tag: Visual edit
- 22:4922:49, 2 January 2025 diff hist +481 Component:AvatarHapticSourceManager Added description, going to edit the table but trying to figure out *how* to do that currently Tag: Visual edit
4 December 2024
- 02:1502:15, 4 December 2024 diff hist −1 m Patreon Linking Literally removed a period, I am the king of wiki edits Tag: Visual edit
29 September 2024
- 03:5503:55, 29 September 2024 diff hist +85 Component:DynamicBoneChain Added ActiveUserRootOnly information Tag: Visual edit
25 July 2024
- 02:1602:16, 25 July 2024 diff hist +218 Component:ColliderUserTracker Slight grammar change and a usage addition for its most common usage pattern Tag: Visual edit
30 June 2024
- 08:1908:19, 30 June 2024 diff hist +61 m Type:Rect a edit that shows that a person is a NERD who wants to manually do a type themselves
- 08:1208:12, 30 June 2024 diff hist −14 Type:Rect Type inputting are now pretty named and not weird, adjusting for future reference Tag: Visual edit
24 March 2024
- 05:2805:28, 24 March 2024 diff hist +13 AnimJ Fixed bracket being outside, hopefully didnt break anything Tag: Visual edit
- 03:0803:08, 24 March 2024 diff hist +414 N ProtoFlux:ApplyCharacterImpulse Very rough start to this node, I wanted this to be documented because it bugged me how much I looked this up. Thank you Yosh and HYPER_ZEN for the information/discussion Tag: Visual edit
23 February 2024
- 22:4022:40, 23 February 2024 diff hist +327 Asset variant Some extra information I know Tag: Visual edit
21 February 2024
- 03:1303:13, 21 February 2024 diff hist −15 List of groups Omitting a group Tag: Visual edit
19 February 2024
- 11:3011:30, 19 February 2024 diff hist +227 Optimization guidelines I am sadly not sponsored by fpsVR but it IS a really good tool Tag: Visual edit
- 11:2711:27, 19 February 2024 diff hist +118 Optimization guidelines Some editions and updated links for (not yet made) protoflux nodes Tag: Visual edit
3 February 2024
- 07:4107:41, 3 February 2024 diff hist +307 ProtoFlux:DuplicateSlot Slightly more information for this node, nothing crazy Tag: Visual edit: Switched
15 January 2024
- 00:5600:56, 15 January 2024 diff hist +429 ProtoFlux:FireOnChange No edit summary Tag: Visual edit: Switched
- 00:3900:39, 15 January 2024 diff hist +233 ProtoFlux:Update More information to Update Tag: Visual edit
- 00:3700:37, 15 January 2024 diff hist +147 ProtoFlux:SecondsTimer More information about Timer behavior Tag: Visual edit
14 January 2024
- 06:0906:09, 14 January 2024 diff hist +291 ProtoFlux:DataModelBooleanToggle Extra documentation on the Boolean Toggle, including a fun fact! Tag: Visual edit
- 05:5505:55, 14 January 2024 diff hist +188 ProtoFlux:FireWhileTrue Added info for SkipIfNull Tag: Visual edit
- 05:4505:45, 14 January 2024 diff hist −19 ProtoFlux:FireWhileTrue Slight correction, impulses are not sent across the network if they aren't needed to, the results however are sent ex: writing to a datamodel store Tag: Visual edit
- 00:5800:58, 14 January 2024 diff hist −6 m Groups Fixed some broken formatting
11 January 2024
- 23:5023:50, 11 January 2024 diff hist +7 N User:Ohzee dwagnnn Tag: Visual edit
- 22:4322:43, 11 January 2024 diff hist +6,117 m Basic controls Removed some weird }'s Tag: Visual edit
- 06:1006:10, 11 January 2024 diff hist +31,341 m Frequently Asked Questions More consistent heading sizes to help readability/scrolling! Hopefully didn't miss any
- 05:5405:54, 11 January 2024 diff hist +2,938 m How to Help More consistent heading size (this was bugging me personally)
22 November 2023
- 04:3204:32, 22 November 2023 diff hist +7,046 m Mentors No edit summary Tag: Visual edit
- 04:2304:23, 22 November 2023 diff hist +529 m Component:InteractionHandlerPermissions No edit summary Tag: Visual edit
- 04:2304:23, 22 November 2023 diff hist +511 m Component:ToolAvatarPoseFilter No edit summary Tag: Visual edit
- 04:1504:15, 22 November 2023 diff hist 0 File:2fa-step3.png Ohzee uploaded a new version of File:2fa-step3.png current
- 04:1404:14, 22 November 2023 diff hist 0 File:2fa-step2.png Ohzee uploaded a new version of File:2fa-step2.png current
- 04:1304:13, 22 November 2023 diff hist 0 File:2fa-step1.png Ohzee uploaded a new version of File:2fa-step1.png current