User:Papaltine/ProtoGraph: Difference between revisions

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Add object example with counter
 
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* '''Designers''': [[User:Papaltine|Papaltine]], [[User:Kittysquirrel|Kittysquirrel]]
* '''Designers''': [[User:Papaltine|Papaltine]], [[User:Kittysquirrel|Kittysquirrel]]
* '''Developer''': [[User:Papaltine|Papaltine]]
* '''Developer''': [[User:Papaltine|Papaltine]]
* '''Stable Release''': N/A (Currently in Alpha)
* '''Stable Release''': N/A (Currently in Beta)
* '''License''': AGPLv3
* '''License''': AGPLv3
* '''Target Platform''': Resonite (via ProtoFlux)
* '''Target Platform''': Resonite (via ProtoFlux)
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* '''Repository''': [https://git.samsmucny.com/ssmucny/Flux-SDK Flux SDK]
* '''Repository''': [https://git.samsmucny.com/ssmucny/Flux-SDK Flux SDK]
* '''Compiled Format''': <code>.brson</code> (Resonite Record)
* '''Compiled Format''': <code>.brson</code> (Resonite Record)
* '''Influenced by''': F#, Elm, Python, Haskell, VHDL, Odin
* '''Influenced by''': F#, Elm, Python, Haskell, VHDL, Odin, Go
* '''Showcase World''': https://go.resonite.com/world/U-1O4IcGhlKSm/R-2045c574-dda6-4a7e-9955-56d2ca002d78


== Who Should Use ProtoGraph? ==
== Who Should Use ProtoGraph? ==
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# Inspect the generated ProtoFlux under the corresponding slot
# Inspect the generated ProtoFlux under the corresponding slot


== Example: Cross Product Module ==
== Examples ==
<syntaxhighlight lang="fsharp" line="1">
== Cross Product Module ==
This is a simple pure module that transforms input data into outputs.<syntaxhighlight lang="fsharp" line="1">
module CrossProduct
module CrossProduct


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// Final result
// Final result
Pack_Float3(Cx, Cy, Cz);
Pack_Float3(Cx, Cy, Cz);
}
</syntaxhighlight>
== Counter Object ==
This shows how you can write an object that maintains internal state and exposes methods to be called.<syntaxhighlight lang="fsharp" line="1">
module Counter
out this: int // The current value of the counter
// Public methods
out Increment: Impulse
out Decrement: Impulse
out Reset: Impulse
where {
// Variables are not shared with other nodes, they are private
sync CounterVar: int;
// out impulses are methods on the object that send it messages
// to do different actions
Reset = CounterVar <- 0;
Increment = CounterVar <- ValueInc(CounterVar);
Decrement = CounterVar <- ValueDec(CounterVar);
// We can also expose normal data. This is like a getter.
CounterVar;
}
}
</syntaxhighlight>
</syntaxhighlight>
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* [https://git.samsmucny.com/ssmucny/Flux-SDK Git Repository]
* [https://git.samsmucny.com/ssmucny/Flux-SDK Git Repository]
* [[ProtoFlux]]
* [[ProtoFlux]]
* [https://www.youtube.com/watch?v=aPh4Z3SioB8 <nowiki>Dataflow Programming [Video]</nowiki>]

Latest revision as of 14:59, 16 July 2025

ProtoGraph is a declarative programming language designed to work with ProtoFlux in the Resonite ecosystem. It allows creators to write logic in a clean, readable text format that compiles directly into ProtoFlux nodes—making it easier to build, test, and maintain complex systems.

Overview

Who Should Use ProtoGraph?

  • Creators who want to move beyond visual scripting
  • Developers building modular, reusable systems
  • Teams collaborating on large-scale Resonite projects

Benefits

  • Readable: Clean syntax that mirrors ProtoFlux
  • Modular: Encourages reusable and easy to refactor code
  • Reliable: Compiler checks help catch errors early
  • Accessible: Friendly to those familiar with ProtoFlux as a first programming language

Building and Using in Resonite

Getting Started

  1. Write your .pg file
  2. Compile it:
dotnet flux-sdk.dll build MyModule.pg
  1. Import the .brson file into Resonite
  2. Inspect the generated ProtoFlux under the corresponding slot

Examples

Cross Product Module

This is a simple pure module that transforms input data into outputs.

module CrossProduct

in A: float3
in B: float3

out this: float3

where {
// Inputs
Ax, Ay, Az = Unpack_Float3(A);
Bx, By, Bz = Unpack_Float3(B);

// Computations
Cx = (Ay * Bz) - (Az * By);
Cy = (Az * Bx) - (Ax * Bz);
Cz = (Ax * By) - (Ay * Bx);

// Final result
Pack_Float3(Cx, Cy, Cz);
}

Counter Object

This shows how you can write an object that maintains internal state and exposes methods to be called.

module Counter

out this: int // The current value of the counter

// Public methods
out Increment: Impulse
out Decrement: Impulse
out Reset: Impulse

where {
// Variables are not shared with other nodes, they are private
sync CounterVar: int;

// out impulses are methods on the object that send it messages
// to do different actions
Reset = CounterVar <- 0;

Increment = CounterVar <- ValueInc(CounterVar);

Decrement = CounterVar <- ValueDec(CounterVar);

// We can also expose normal data. This is like a getter.
CounterVar;
}

See Also