ProtoFlux:FireOnTrue: Difference between revisions

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The '''FireOnTrue''' node will [[Type:IExecutionChangeListener`1|listen]] for changes on its input bool and fire an [[impulses|impulse]] for the specified [[user]] whenever the input turns from <code>False</code> to <code>True</code> across [[update|updates]].


== Inputs ==
== Inputs ==
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=== OnlyForUser ([[Type:User|User]]) ===
=== OnlyForUser ([[Type:User|User]]) ===


The [[Type:User|User]] that should monitor the provided Condition ([[Type:Bool|bool]]).
The user that will listen to the boolean and fire the impulse.


{{Template:Fire On True/False |true}}
{{FireOn user information}}


=== Condition ([[Type:Bool|bool]]) ===
=== Condition ([[Type:bool|bool]]) ===


The [[Type:Bool|bool]] that should be monitored by the provided OnlyForUser ([[Type:User|User]]).
The bool that should be listened to for changes.


== Outputs ==
== Outputs ==


=== OnChanged ([[Impulses|Call]]) ===
=== OnChanged ([[Impulses|impulse]]) ===


Fires when the provided OnlyForUser ([[Type:User|User]]) sees the provided Condition ([[Type:Bool|bool]]) turn true.
Fires a single [[Impulses|impulse]] from the specified user whenever the provided input turns from <code>False</code> to <code>True</code> across updates.


== See Also ==
== See also ==
* [[ProtoFlux:Fire On False]]
 
* [[ProtoFlux:Fire On Change]]
* [[ProtoFlux:FireOnLocalTrue]] will fire an impulse for <em>every</em> user that detects <code>True</code> rather than a specific user.
* [[ProtoFlux:FireOnFalse]]
* [[ProtoFlux:FireOnChange]]


[[Category:ProtoFlux:Flow]]
[[Category:ProtoFlux:Flow]]
[[Category:Listener nodes]]
[[Category:Listener nodes]]

Latest revision as of 08:48, 19 September 2025

Fire On True
OnlyForUser
OnChanged
Condition
Flow

The FireOnTrue node will listen for changes on its input bool and fire an impulse for the specified user whenever the input turns from False to True across updates.

Inputs

OnlyForUser (User)

The user that will listen to the boolean and fire the impulse.

For best practice, this should never be left null or evaluated differently based on the user (e.g. via LocalUser). If this input is null and the node is parented under a user, then the impulse will be fired for said user. If this input is null and not parented under a user, or if this input evaluates differently for different users, then the impulse will tend to be fired for the first user that sees the change in value. This is usually the one who caused the change in the first place. This could cause inconsistent behavior unless carefully managed.

Condition (bool)

The bool that should be listened to for changes.

Outputs

OnChanged (impulse)

Fires a single impulse from the specified user whenever the provided input turns from False to True across updates.

See also