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== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Renderers|MeshRenderer| | |Renderers|{{RootFieldType|SyncRefList`1|[[Component:MeshRenderer|MeshRenderer]]}}|TypeAdv0=true| | ||
|IsLoaded|Bool| | |IsLoaded|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv1=true| | ||
|LoadProgress|Float| | |LoadProgress|{{RootFieldType|RawOutput`1|[[Type:Float|Float]]}}|TypeAdv2=true| | ||
|ProgressWeight|Float| | |ProgressWeight|{{RootFieldType|RawOutput`1|[[Type:Float|Float]]}}|TypeAdv3=true| | ||
}} | }} | ||
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== Related Components == | == Related Components == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}| | [[Category:Components{{#translation:}}|Mesh Renderer Load Status]] | ||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components:World:Loading{{#translation:}}| | [[Category:Components:World:Loading{{#translation:}}|Mesh Renderer Load Status]] |
Latest revision as of 22:56, 3 March 2024
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Component image
Intoduction
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Renderers
|
list of MeshRenderer | |
IsLoaded
|
raw output of Bool | |
LoadProgress
|
raw output of Float | |
ProgressWeight
|
raw output of Float |