Component:MeshRendererLoadStatus: Difference between revisions

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== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|Renderers|MeshRenderer|  
|Renderers|{{RootFieldType|SyncRefList`1|[[Component:MeshRenderer|MeshRenderer]]}}|TypeAdv0=true|
|IsLoaded|Bool|  
|IsLoaded|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv1=true|
|LoadProgress|Float|  
|LoadProgress|{{RootFieldType|RawOutput`1|[[Type:Float|Float]]}}|TypeAdv2=true|
|ProgressWeight|Float|  
|ProgressWeight|{{RootFieldType|RawOutput`1|[[Type:Float|Float]]}}|TypeAdv3=true|
}}
}}


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== Related Components ==
== Related Components ==
</translate>
</translate>
[[Category:Components{{#translation:}}|MeshRendererLoadStatus (Component){{#translation:}}]]
[[Category:Components{{#translation:}}|Mesh Renderer Load Status]]
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components:World:Loading{{#translation:}}|MeshRendererLoadStatus (Component){{#translation:}}]]
[[Category:Components:World:Loading{{#translation:}}|Mesh Renderer Load Status]]

Latest revision as of 22:56, 3 March 2024


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Component image 
MeshRendererLoadStatus component as seen in the Scene Inspector


Intoduction

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Renderers list of MeshRenderer
IsLoaded raw output of Bool
LoadProgress raw output of Float
ProgressWeight raw output of Float

Behavior

Examples

Related Components