|Texture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv1=true| The texture to override the <code>Texture</code> field of a [[Component:Projection360Material|Projection360Material]] for a renderer.
|PerspectiveFieldOfView|Float2|
|PerspectiveFieldOfView|Float2| The value to override the <code>PerspectiveFieldOfView</code> field of a [[Component:Projection360Material|Projection360Material]] for a renderer.
|PerspectiveAngleOffset|Float2|
|PerspectiveAngleOffset|Float2| The value to override the <code>PerspectiveAngleOffset</code> field of a [[Component:Projection360Material|Projection360Material]] for a renderer.
}}
}}
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== Usage ==
== Usage ==
See [[Material Property Block]] for a vastly detailed explaination.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.