imported>ProbablePrime m ProbablePrime moved page Category:Types:SkinnedBounds to Types:SkinnedBounds |
m 989onan moved page Types:SkinnedBounds to Type:SkinnedBounds: Misspelled title: type not types |
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[[Category: | [[Category:Type]][[Category:Enums]] |
Latest revision as of 18:26, 16 January 2024
SkinnedBounds is an enum for determining how SkinnedMeshRenderer calculates the bounds of the animating mesh.
More information on Discord, via Frooxius
Enum | |
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Name | Description |
Static | Bounds are calculated once, based on the mesh itself. |
Proxy | Uses the calculated bounds from an external SkinnedMeshRenderer |
FastDisjointRootApproximate | Bounds are calculated by merging bones into disjoint groups, and calculating their animated bounding boxes. |
MediumPerBoneApproximate | Bounds are calculated from the bounding box of each bone in the mesh individually. |
SlowRealtimeAccurate | Bounds are calculated from the skinned mesh itself, resulting in very accurate (but slow!) collisions. |