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The '''ObjectRoot''' component marks a [[Slot|slot]] as the root of an object, where an object is the slot itself plus all of its child slots, recursively. | The '''ObjectRoot''' component marks a [[Slot|slot]] as the root of an object, where an object is the slot itself plus all of its child slots, recursively. | ||
== Usage == | == Usage == | ||
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== Related ProtoFlux nodes == | == Related ProtoFlux nodes == | ||
[[Category:Components{{#translation:}}| | [[Category:Components{{#translation:}}|Object Root]] | ||
[[Category:Components:Transform{{#translation:}}| | [[Category:Components:Transform{{#translation:}}|Object Root]] |
Latest revision as of 04:23, 23 May 2024
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The ObjectRoot component marks a slot as the root of an object, where an object is the slot itself plus all of its child slots, recursively.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
The button at the bottom of the component, "Remove all children object roots" will recursively delete any ObjectRoot components from this slot's children.
Behavior
Setting a slot as the ObjectRoot helps the Scene Inspector's "up to object root" button find the root of the object.