Component:PBS DistanceLerpMetallic: Difference between revisions

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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool| {{stub}}
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|TextureScale|Float2| {{stub}}
|TextureScale|Float2|  
|TextureOffset|Float2| {{stub}}
|TextureOffset|Float2|  
|AlbedoColor|Color| {{stub}}
|AlbedoColor|ColorX|  
|AlbedoTexture|IAssetProvider`1|TypeString4=IAssetProvider<ITexture2D>| {{stub}}
|AlbedoTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv4=true|
|EmissiveColor|Color| {{stub}}
|EmissiveColor|ColorX|  
|EmissiveMap|IAssetProvider`1|TypeString6=IAssetProvider<ITexture2D>| {{stub}}
|EmissiveMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv6=true|
|NormalMap|IAssetProvider`1|TypeString7=IAssetProvider<ITexture2D>| {{stub}}
|NormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv7=true|
|NormalScale|Float| {{stub}}
|NormalScale|Float|  
|OcclusionMap|IAssetProvider`1|TypeString9=IAssetProvider<ITexture2D>| {{stub}}
|OcclusionMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv9=true|
|GridSize|Float3| {{stub}}
|GridSize|Float3|  
|GridOffset|Float3| {{stub}}
|GridOffset|Float3|  
|DisplaceFrom|Float| {{stub}}
|DisplaceFrom|Float|  
|DisplaceTo|Float| {{stub}}
|DisplaceTo|Float|  
|DisplaceMagnitudeFrom|Float| {{stub}}
|DisplaceMagnitudeFrom|Float|  
|DisplaceMagnitudeTo|Float| {{stub}}
|DisplaceMagnitudeTo|Float|  
|EmissionFrom|Float| {{stub}}
|EmissionFrom|Float|  
|EmissionTo|Float| {{stub}}
|EmissionTo|Float|  
|EmissionColorFrom|Color| {{stub}}
|EmissionColorFrom|ColorX|  
|EmissionColorTo|Color| {{stub}}
|EmissionColorTo|ColorX|  
|OverrideDisplacementDirection|Nullable`1|TypeString20=Float3?| {{stub}}
|OverrideDisplacementDirection|'''[[Type:Nullable`1|Nullable`1]]&lt;[[Type:Float3|Float3]]&gt;'''|TypeAdv20=true|  
|LocalSpace|Bool| {{stub}}
|LocalSpace|Bool|  
|Points|SyncList`1|TypeString22=SyncList<Point>| {{stub}}
|Points|{{RootFieldType|SyncList`1|[[Type:Point|Point]]}}|TypeAdv22=true|
|Culling|Culling| {{stub}}
|Culling|Culling| {{Template:Material_Culling_Desc}}
|Transparent|Bool| {{stub}}
|Transparent|Bool|  
|OffsetFactor|Float| {{stub}}
|OffsetFactor|Float|{{Template:Material_OffsetFactor_Desc}}
|OffsetUnits|Float| {{stub}}
|OffsetUnits|Float|{{Template:Material_OffsetUnits_Desc}}
|RenderQueue|Int| {{stub}}
|RenderQueue|Int|{{Template:Material_RenderQueue_Desc}}
|Metallic|Float| {{stub}}
|Metallic|Float|  
|Smoothness|Float| {{stub}}
|Smoothness|Float|  
|MetallicMap|IAssetProvider`1|TypeString30=IAssetProvider<ITexture2D>| {{stub}}
|MetallicMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv30=true|
|_regular|IAssetProvider`1|TypeString31=IAssetProvider<Shader>| {{stub}}
|_regular|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv31=true| Internal.
|_transparent|IAssetProvider`1|TypeString32=IAssetProvider<Shader>| {{stub}}
|_transparent|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv32=true| Internal.
}}
}}


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{{stub}}
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== See Also ==
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components|PBS Distance Lerp Metallic]]
[[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Distance Lerp Metallic]]
[[Category:Components:Assets:Materials:PBS|PBS Distance Lerp Metallic]]
[[Category:Components{{#translation:}}|PBS Distance Lerp Metallic]]
[[Category:Materials:PBS]]
[[Category:Materials:PBS{{#translation:}}|PBS Distance Lerp Metallic]]
[[Category:Materials]]
[[Category:Materials{{#translation:}}|PBS Distance Lerp Metallic]]

Latest revision as of 17:49, 26 January 2025


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Component image 
PBS Distance Lerp Metallic component as seen in the Scene Inspector


Works on meshes with dense vertices. Can apply tint based on distance to specified points, and also displaces the vertices in the mesh based on distance to specified points (possibly towards/away from the point).

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
TextureScale Float2
TextureOffset Float2
AlbedoColor ColorX
AlbedoTexture ITexture2D
EmissiveColor ColorX
EmissiveMap ITexture2D
NormalMap ITexture2D
NormalScale Float
OcclusionMap ITexture2D
GridSize Float3
GridOffset Float3
DisplaceFrom Float
DisplaceTo Float
DisplaceMagnitudeFrom Float
DisplaceMagnitudeTo Float
EmissionFrom Float
EmissionTo Float
EmissionColorFrom ColorX
EmissionColorTo ColorX
OverrideDisplacementDirection Nullable`1<Float3>
LocalSpace Bool
Points list of Point
Culling Culling Whether to show the material on the front, back, or both sides
Transparent Bool
OffsetFactor Float how much this material should be pushed forwards or backwards on the depth buffer factor wise
OffsetUnits Float how much this material should be pushed forwards or backwards on the depth buffer unit wise
RenderQueue Int changes at which point a material renders on the render stack
Metallic Float
Smoothness Float
MetallicMap ITexture2D
_regular Shader Internal.
_transparent Shader Internal.

Usage

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Examples

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See Also