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Automated: update 'HighPriorityIntegration' description |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| {{ | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|TextureScale|Float2| {{stub}} | |TextureScale|Float2| {{stub}} | ||
|TextureOffset|Float2| {{stub}} | |TextureOffset|Float2| {{stub}} | ||
|AlbedoColor| | |AlbedoColor|ColorX| {{stub}} | ||
|AlbedoTexture| | |AlbedoTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv4=true| {{stub}} | ||
|EmissiveColor| | |EmissiveColor|ColorX| {{stub}} | ||
|EmissiveMap| | |EmissiveMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv6=true| {{stub}} | ||
|NormalMap| | |NormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv7=true| {{stub}} | ||
|NormalScale|Float| {{stub}} | |NormalScale|Float| {{stub}} | ||
|OcclusionMap| | |OcclusionMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv9=true| {{stub}} | ||
|GridSize|Float3| {{stub}} | |GridSize|Float3| {{stub}} | ||
|GridOffset|Float3| {{stub}} | |GridOffset|Float3| {{stub}} | ||
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|EmissionFrom|Float| {{stub}} | |EmissionFrom|Float| {{stub}} | ||
|EmissionTo|Float| {{stub}} | |EmissionTo|Float| {{stub}} | ||
|EmissionColorFrom| | |EmissionColorFrom|ColorX| {{stub}} | ||
|EmissionColorTo| | |EmissionColorTo|ColorX| {{stub}} | ||
|OverrideDisplacementDirection|Nullable`1| | |OverrideDisplacementDirection|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float3|Float3]]>'''|TypeAdv20=true| {{stub}} | ||
|LocalSpace|Bool| {{stub}} | |LocalSpace|Bool| {{stub}} | ||
|Points|SyncList`1| | |Points|{{RootFieldType|SyncList`1|[[Type:Point|Point]]}}|TypeAdv22=true| {{stub}} | ||
|Culling|Culling| {{stub}} | |Culling|Culling| {{stub}} | ||
|Transparent|Bool| {{stub}} | |Transparent|Bool| {{stub}} | ||
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|Metallic|Float| {{stub}} | |Metallic|Float| {{stub}} | ||
|Smoothness|Float| {{stub}} | |Smoothness|Float| {{stub}} | ||
|MetallicMap| | |MetallicMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv30=true| {{stub}} | ||
|_regular| | |_regular|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv31=true| {{stub}} | ||
|_transparent| | |_transparent|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv32=true| {{stub}} | ||
}} | }} | ||
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[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components|PBS Distance Lerp Metallic]] | [[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Distance Lerp Metallic]] | ||
[[Category:Components: | [[Category:Components{{#translation:}}|PBS Distance Lerp Metallic]] | ||
[[Category:Materials:PBS]] | [[Category:Materials:PBS{{#translation:}}|PBS Distance Lerp Metallic]] | ||
[[Category:Materials]] | [[Category:Materials{{#translation:}}|PBS Distance Lerp Metallic]] |
Latest revision as of 11:59, 1 August 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Works on meshes with dense vertices. Can apply tint based on distance to specified points, and also displaces the vertices in the mesh based on distance to specified points (possibly towards/away from the point).
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
TextureScale
|
Float2 | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
TextureOffset
|
Float2 | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
AlbedoColor
|
ColorX | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
AlbedoTexture
|
ITexture2D | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
EmissiveColor
|
ColorX | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
EmissiveMap
|
ITexture2D | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
NormalMap
|
ITexture2D | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
NormalScale
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
OcclusionMap
|
ITexture2D | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
GridSize
|
Float3 | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
GridOffset
|
Float3 | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
DisplaceFrom
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
DisplaceTo
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
DisplaceMagnitudeFrom
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
DisplaceMagnitudeTo
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
EmissionFrom
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
EmissionTo
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
EmissionColorFrom
|
ColorX | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
EmissionColorTo
|
ColorX | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
OverrideDisplacementDirection
|
Nullable`1<Float3> | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
LocalSpace
|
Bool | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
Points
|
list of Point | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
Culling
|
Culling | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
Transparent
|
Bool | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
OffsetFactor
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
OffsetUnits
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
RenderQueue
|
Int | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
Metallic
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
Smoothness
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
MetallicMap
|
ITexture2D | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
_regular
|
Shader | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
_transparent
|
Shader | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
Usage
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Examples
This article or section is a Stub. You can help the Resonite Wiki by expanding it.