Component:MeshRendererMaterialRelay: Difference between revisions

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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Renderers|SyncRefList`1|TypeString0=SyncRefList<MeshRenderer>|
|Renderers|{{RootFieldType|SyncRefList`1|[[Component:MeshRenderer|MeshRenderer]]}}|TypeAdv0=true|
|_renderer|MeshRenderer|
|_renderer|'''[[Component:MeshRenderer|MeshRenderer]]'''|TypeAdv1=true|
}}
}}


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== Related Components ==
== Related Components ==
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[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components:Assets:Tagging{{#translation:}}|Mesh Renderer Material Relay]]
[[Category:Components{{#translation:}}|Mesh Renderer Material Relay]]
[[Category:Components{{#translation:}}|Mesh Renderer Material Relay]]
[[Category:Components:Assets:Tagging{{#translation:}}|Mesh Renderer Material Relay]]

Latest revision as of 20:23, 3 March 2024


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Component image 
Mesh Renderer Material Relay component as seen in the Scene Inspector


Relays the application of a Material applied by the Material Tool to the the MeshRenderer (Component)'s int the Renderers list.

This component is applied to an Avatar by default when created with the Avatar Creator.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Renderers list of MeshRenderer
_renderer MeshRenderer

Usage

Examples

Related Components