add constant lerp value |
Added a suggestion note. |
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|Inputs= | |Inputs= | ||
[ | [ | ||
{"Name":"Input", "Type":""}, | {"Name":"Input", "Type":"Dummy"}, | ||
{"Name": "Speed", "Type": ""} | {"Name": "Speed", "Type": "float"} | ||
] | ] | ||
|Outputs= | |Outputs= | ||
[ | [ | ||
{"Name":"*", "Type":""} | {"Name":"*", "Type":"Dummy"} | ||
] | ] | ||
|}} | |}} | ||
The '''Constant Lerp''' node takes in an input value and the speed of which it lerps linearly towards, then returns the value over time. | |||
{{Note|If you need the lerp to be smooth, use the [[ProtoFlux:Value Smooth Lerp|Value Smooth Lerp]] node instead.|suggestion}} | |||
== Inputs == | |||
=== Input (Pseudo-Generic) === | |||
The value we want to lerp towards. | |||
=== Speed ([[Type:float|float]]) === | |||
How fast the lerp should be. | |||
== Outputs == | |||
=== * (Pseudo-Generic) === | |||
Returns the value currently being lerped. | |||
[[Category:ProtoFlux:Math:Interpolation]] | [[Category:ProtoFlux:Math:Interpolation]] |
Latest revision as of 13:32, 2 July 2024
Constant Lerp
Interpolation
The Constant Lerp node takes in an input value and the speed of which it lerps linearly towards, then returns the value over time.
Inputs
Input (Pseudo-Generic)
The value we want to lerp towards.
Speed (float)
How fast the lerp should be.
Outputs
* (Pseudo-Generic)
Returns the value currently being lerped.