More information to Update |
m fix types |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
|Outputs= | |Outputs= | ||
[ | [ | ||
{"Name": "OnUpdate", "Type":" | {"Name": "OnUpdate", "Type":"Call"} | ||
] | ] | ||
|Globals= | |Globals= | ||
Line 12: | Line 12: | ||
] | ] | ||
|}} | |}} | ||
Will send a pulse every game tick from the UpdatingUser if User is provided. | Will send a pulse every game tick from the UpdatingUser if [[Type:User|User]] is provided. | ||
If the UpdatingUser is not provided and SkipIfNull is Null or False, it will pulse for every user for every game tick, this can lead to undesired behavior. | If the UpdatingUser is not provided and SkipIfNull is Null or False, it will pulse for every user for every game tick, this can lead to undesired behavior. | ||
[[Category:ProtoFlux:Flow]] | [[Category:ProtoFlux:Flow]] |
Latest revision as of 21:23, 9 February 2024
Update
null
∅
null
∅
Flow
Will send a pulse every game tick from the UpdatingUser if User is provided.
If the UpdatingUser is not provided and SkipIfNull is Null or False, it will pulse for every user for every game tick, this can lead to undesired behavior.