imported>Mysticporo Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=ChannelMatrixMaterialComponent.png |Name=Channel Matrix Material }} <!--T:2--> == Fields ==..." |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|Rect|Rect| | |Rect|Rect| | ||
|RectClip|Bool| | |RectClip|Bool| | ||
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|StencilReadMask|Byte| | |StencilReadMask|Byte| | ||
|RenderQueue|Int| | |RenderQueue|Int| | ||
|_shader| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv10=true| | ||
|RedFromRed|Float| | |RedFromRed|Float| | ||
|RedFromGreen|Float| | |RedFromGreen|Float| | ||
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[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components{{#translation:}}|Channel Matrix Material]] | [[Category:Components{{#translation:}}|Channel Matrix Material]] | ||
[[Category:Materials:Filters{{#translation:}}|Channel Matrix Material]] | |||
[[Category:Materials{{#translation:}}|Channel Matrix Material]] | |||
[[Category:Components:Assets:Materials:Filters{{#translation:}}|Channel Matrix Material]] | [[Category:Components:Assets:Materials:Filters{{#translation:}}|Channel Matrix Material]] |
Latest revision as of 11:59, 1 August 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
Rect
|
Rect | |
RectClip
|
Bool | |
ColorMask
|
ColorMask | |
StencilComparison
|
StencilComparison | |
StencilOperation
|
StencilOperation | |
StencilID
|
Byte | |
StencilWriteMask
|
Byte | |
StencilReadMask
|
Byte | |
RenderQueue
|
Int | |
_shader
|
Shader | |
RedFromRed
|
Float | |
RedFromGreen
|
Float | |
RedFromBlue
|
Float | |
RedOffset
|
Float | |
GreenFromRed
|
Float | |
GreenFromGreen
|
Float | |
GreenFromBlue
|
Float | |
GreenOffset
|
Float | |
BlueFromRed
|
Float | |
BlueFromGreen
|
Float | |
BlueFromBlue
|
Float | |
BlueOffset
|
Float | |
ClampRedMin
|
Float | |
ClampGreenMin
|
Float | |
ClampBlueMin
|
Float | |
ClampRedMax
|
Float | |
ClampGreenMax
|
Float | |
ClampBlueMax
|
Float | |
BlendMode
|
BlendMode | |
Sidedness
|
Sidedness | |
ZWrite
|
ZWrite | |
ZTest
|
ZTest |