Component:AvatarDebugHand: Difference between revisions

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m ProbablePrime moved page AvatarDebugHand (Component) to Component:AvatarDebugHand: Creating component Namespace
add info I hope is right
 
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Debug hand is a component that is used to show a debug visual when the [[Component:BipedRig|Biped Rig Component]] has its "Debug Hand" [[Sync Delegate|sync delegate]] pressed.
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== Intoduction ==


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== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|_objects|Slot|  
|_objects|{{RootFieldType|SyncRefList`1|[[Type:Slot|Slot]]}}|TypeAdv0=true| The slots of the mesh renderers that are being used to debug the hand.
|_materialTarget|HierarchyMaterialTarget|  
|_materialTarget|'''[[Component:HierarchyMaterialTarget|HierarchyMaterialTarget]]'''|TypeAdv1=true| The component used as a reference to apply <code>_material</code> to the debug when <code>_material</code> changes.
|_material|PBS_Metallic|  
|_material|'''[[PBS_Metallic|PBS_Metallic]]'''|TypeAdv2=true| The material this component is using to render the visual
}}
}}
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== Behavior ==
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== Examples ==


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== Related Components ==
== Related Components ==
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[[Category:Components{{#translation:}}|AvatarDebugHand (Component){{#translation:}}]]
[[Category:Components{{#translation:}}|Avatar Debug Hand]]
[[Category:ComponentStubs]]
[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar Debug Hand]]
[[Category:Components:Users:Common Avatar System{{#translation:}}|AvatarDebugHand (Component){{#translation:}}]]

Latest revision as of 17:43, 29 October 2024


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Component image 
AvatarDebugHand component as seen in the Scene Inspector

Debug hand is a component that is used to show a debug visual when the Biped Rig Component has its "Debug Hand" sync delegate pressed.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
_objects list of Slot The slots of the mesh renderers that are being used to debug the hand.
_materialTarget HierarchyMaterialTarget The component used as a reference to apply _material to the debug when _material changes.
_material PBS_Metallic The material this component is using to render the visual

Related Components