m ProbablePrime moved page AvatarDebugHand (Component) to Component:AvatarDebugHand: Creating component Namespace |
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|Name=AvatarDebugHand | |Name=AvatarDebugHand | ||
}} | }} | ||
Debug hand is a component that is used to show a debug visual when the [[Component:BipedRig|Biped Rig Component]] has its "Debug Hand" [[Sync Delegate|sync delegate]] pressed. | |||
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== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|_objects|Slot| | |_objects|{{RootFieldType|SyncRefList`1|[[Type:Slot|Slot]]}}|TypeAdv0=true| The slots of the mesh renderers that are being used to debug the hand. | ||
|_materialTarget|HierarchyMaterialTarget| | |_materialTarget|'''[[Component:HierarchyMaterialTarget|HierarchyMaterialTarget]]'''|TypeAdv1=true| The component used as a reference to apply <code>_material</code> to the debug when <code>_material</code> changes. | ||
|_material|PBS_Metallic| | |_material|'''[[PBS_Metallic|PBS_Metallic]]'''|TypeAdv2=true| The material this component is using to render the visual | ||
}} | }} | ||
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== Related Components == | == Related Components == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}| | [[Category:Components{{#translation:}}|Avatar Debug Hand]] | ||
[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar Debug Hand]] | |||
[[Category:Components:Users:Common Avatar System{{#translation:}}| |
Latest revision as of 17:43, 29 October 2024
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Component image
Debug hand is a component that is used to show a debug visual when the Biped Rig Component has its "Debug Hand" sync delegate pressed.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
_objects
|
list of Slot | The slots of the mesh renderers that are being used to debug the hand. |
_materialTarget
|
HierarchyMaterialTarget | The component used as a reference to apply _material to the debug when _material changes.
|
_material
|
PBS_Metallic | The material this component is using to render the visual |