m ProbablePrime moved page FogBoxVolumeMaterial (Component) to Component:FogBoxVolumeMaterial: Creating component Namespace |
989onan bot (talk | contribs) Automated: update '_shader' description,'BaseColor' description,'AccumulationColor' description,'AccumulationColorBottom' description,'AccumulationColorTop' description,'FogStart' description,'FogEnd' description,'FogDensity' description,'GammaCurve' description,'WorldSpace' description,'ColorMode' description,'SaturationMode' description,'AccumulationMode' description,'AccumulationRate' description, |
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<translate> | <translate> | ||
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{{Infobox Component | {{Infobox Component | ||
|Image=FogBoxVolumeMaterialComponent.png | |Image=FogBoxVolumeMaterialComponent.png | ||
|Name=Fog Box Volume Material | |Name=Fog Box Volume Material | ||
}} | }} | ||
{{stub}} | |||
<!--T:2--> | <!--T:2--> | ||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true|{{Template:Material__shader}} | ||
|BaseColor| | |BaseColor|ColorX|{{Template:Material_BaseColor}} | ||
|AccumulationColor| | |AccumulationColor|ColorX|{{Template:Material_AccumulationColor}} | ||
|AccumulationColorBottom| | |AccumulationColorBottom|ColorX|{{Template:Material_AccumulationColorBottom}} | ||
|AccumulationColorTop| | |AccumulationColorTop|ColorX|{{Template:Material_AccumulationColorTop}} | ||
|FogStart|Float| | |FogStart|Float|{{Template:Material_FogStart}} | ||
|FogEnd|Float| | |FogEnd|Float|{{Template:Material_FogEnd}} | ||
|FogDensity|Float| | |FogDensity|Float|{{Template:Material_FogDensity}} | ||
|WorldSpace|Bool| | |GammaCurve|Float|{{Template:Material_GammaCurve}} | ||
|ColorMode|Color| | |WorldSpace|Bool|{{Template:Material_WorldSpace}} | ||
|SaturationMode|Saturation| | |ColorMode|'''[[#Color|Color]]'''|TypeAdv11=true|{{Template:Material_ColorMode}} | ||
|AccumulationMode|Accumulation| | |SaturationMode|'''[[#Saturation|Saturation]]'''|TypeAdv12=true|{{Template:Material_SaturationMode}} | ||
|AccumulationRate|Float| | |AccumulationMode|'''[[#Accumulation|Accumulation]]'''|TypeAdv13=true|{{Template:Material_AccumulationMode}} | ||
|BlendMode|BlendMode| | |AccumulationRate|Float|{{Template:Material_AccumulationRate}} | ||
|RenderQueue|Int| | |BlendMode|BlendMode|{{Template:Material_BlendMode_Desc}} | ||
|RenderQueue|Int|{{Template:Material_RenderQueue_Desc}} | |||
}} | |||
== Color == | |||
{{Table EnumValues | |||
|Constant|0| A single color fog | |||
|VerticalGradient|1| A fog with a gradient pattern | |||
}} | |||
== Saturation == | |||
{{Table EnumValues | |||
|Unrestricted|0| | |||
|SaturateAlpha|1| | |||
|SaturateColor|2| | |||
}} | |||
== Accumulation == | |||
{{Table EnumValues | |||
|Linear|0| | |||
|Exponential|1| | |||
|ExponentialSquared|2| | |||
}} | }} | ||
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== | == See Also == | ||
</translate> | </translate> | ||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components{{#translation:}}|Fog Box Volume Material]] | [[Category:Components{{#translation:}}|Fog Box Volume Material]] | ||
[[Category:Components With Nested Enums{{#translation:}}|Fog Box Volume Material]] | |||
[[Category:Materials:Volume{{#translation:}}|Fog Box Volume Material]] | |||
[[Category:Materials{{#translation:}}|Fog Box Volume Material]] | |||
[[Category:Components:Assets:Materials:Volume{{#translation:}}|Fog Box Volume Material]] | [[Category:Components:Assets:Materials:Volume{{#translation:}}|Fog Box Volume Material]] |
Latest revision as of 20:42, 29 June 2025
Component image 
Fog Box Volume Material component as seen in the Scene Inspector

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Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | Internal. |
BaseColor
|
ColorX | Starting color for the fog volume |
AccumulationColor
|
ColorX | Color to use for a Constant fog |
AccumulationColorBottom
|
ColorX | Color at the end of a Vertical Gradient fog |
AccumulationColorTop
|
ColorX | Color at the start of a Vertical Gradient fog |
FogStart
|
Float | Template:Material FogStart |
FogEnd
|
Float | Template:Material FogEnd |
FogDensity
|
Float | Template:Material FogDensity |
GammaCurve
|
Float | The gamma curve of the material colors. |
WorldSpace
|
Bool | Template:Material WorldSpace |
ColorMode
|
Color | Template:Material ColorMode |
SaturationMode
|
Saturation | Template:Material SaturationMode |
AccumulationMode
|
Accumulation | Template:Material AccumulationMode |
AccumulationRate
|
Float | Template:Material AccumulationRate |
BlendMode
|
BlendMode | How to blend this material's colors vs what it rendered on top of. |
RenderQueue
|
Int | changes at which point a material renders on the render stack |
Color
Name | Value | Description |
---|---|---|
Constant
|
0 | A single color fog |
VerticalGradient
|
1 | A fog with a gradient pattern |
Saturation
Name | Value | Description |
---|---|---|
Unrestricted
|
0 | |
SaturateAlpha
|
1 | |
SaturateColor
|
2 |
Accumulation
Name | Value | Description |
---|---|---|
Linear
|
0 | |
Exponential
|
1 | |
ExponentialSquared
|
2 |