Component:TextureSizeDriver: Difference between revisions

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m ProbablePrime moved page TextureSizeDriver (Component) to Component:TextureSizeDriver: Creating component Namespace
Automated: update Fields, Categories
 
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Texture|IAssetProvider`1|TypeString0=IAssetProvider<ITexture2D>|
|Texture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv0=true|
|Target|IField`1|TypeString1=IField<float2>|
|Target|{{RootFieldType|FieldDrive`1|[[Type:Float2|Float2]]}}|TypeAdv1=true|
|DriveMode|Mode|
|DriveMode|'''[[#Mode|Mode]]'''|TypeAdv2=true|
|Premultiply|Float2|
|Premultiply|Float2|
|Ratio|Float2|
|Ratio|Float2|
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[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Texture Size Driver]]
[[Category:Components{{#translation:}}|Texture Size Driver]]
[[Category:Components With Nested Enums{{#translation:}}|Texture Size Driver]]
[[Category:Components:Transform:Drivers{{#translation:}}|Texture Size Driver]]
[[Category:Components:Transform:Drivers{{#translation:}}|Texture Size Driver]]

Latest revision as of 21:26, 3 March 2024


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Component image 
Texture Size Driver component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Texture ITexture2D
Target field drive of Float2
DriveMode Mode
Premultiply Float2
Ratio Float2
MaxSize Float2

Usage

Examples

Related Components