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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| | ||
|Profile|ColorProfile| | |||
|Points|Int2| | |Points|Int2| | ||
|Size|Float2| | |Size|Float2| | ||
|FlatShading|Bool| | |FlatShading|Bool| | ||
|DisplacementMagnitude|Float| | |||
|DisplacementTexture|{{RootFieldType|AssetRef`1|[[Type:Texture2D|Texture2D]]}}|TypeAdv8=true| | |||
}} | }} | ||
<!--T:3--> | <!--T:3--> | ||
== Usage == | == Usage == | ||
<!--T:6--> | |||
The texture the DisplacementTexture field must be set to Uncompressed | |||
<!--T:4--> | <!--T:4--> |
Latest revision as of 11:59, 1 August 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
Points
|
Int2 | |
Size
|
Float2 | |
FlatShading
|
Bool | |
DisplacementMagnitude
|
Float | |
DisplacementTexture
|
Texture2D |
Usage
The texture the DisplacementTexture field must be set to Uncompressed