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|Name=MeshRenderer | |Name=MeshRenderer | ||
}} | }} | ||
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The '''MeshRenderer''' component is used for rendering static 3D meshes in the world, and applying materials to that mesh. | The '''MeshRenderer''' component is used for rendering static 3D meshes in the world, and applying materials to that mesh. | ||
== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Mesh|Mesh| The mesh to be rendered. Can be a [[StaticMesh (Component)|StaticMesh]] or a [[:Category:Components:Assets:Procedural Meshes|Procedural Mesh]] | |Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv0=true| The mesh to be rendered. Can be a [[StaticMesh (Component)|StaticMesh]] or a [[:Category:Components:Assets:Procedural Meshes|Procedural Mesh]] | ||
|Materials|Material| A list of materials to be applied to the mesh | |Materials|{{RootFieldType|SyncAssetList`1|[[Type:Material|Material]]}}|TypeAdv1=true| A list of materials to be applied to the mesh | ||
|MaterialPropertyBlocks|MaterialPropertyBlock| | |MaterialPropertyBlocks|{{RootFieldType|SyncAssetList`1|[[Type:MaterialPropertyBlock|MaterialPropertyBlock]]}}|TypeAdv2=true| | ||
|ShadowCastMode|ShadowCastMode| How this object will cast shadows onto the world, or if it <i>only</i> draws a shadow. | |ShadowCastMode|ShadowCastMode| How this object will cast shadows onto the world, or if it <i>only</i> draws a shadow. | ||
|SortingOrder|Int| | |MotionVectorMode|MotionVectorMode| | ||
|SortingOrder|Int| | |||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|SplitSubmeshes()|[[Type:Action|Action]]| | |||
|MergeByMaterial()|[[Type:Action|Action]]| | |||
}} | }} | ||
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=== Special Functions === <!--T:4--> | === Special Functions === <!--T:4--> | ||
{ | {{Table ComponentTriggers | ||
|SplitSubmeshes()|null|Will split this mesh into additional submeshes, each having only one material | |||
| | |MergeByMaterial()|null|Will merge all submeshes that use the same material | ||
| | }} | ||
| Will split this mesh into additional submeshes, each having only one material | |||
| | |||
| | |||
| Will merge all submeshes that use the same material | |||
== Examples == <!--T:2--> | == Examples == <!--T:2--> | ||
== Related Components == <!--T:5--> | == Related Components == <!--T:5--> | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}| | [[Category:Components{{#translation:}}|Mesh Renderer]] | ||
[[Category:Components:Rendering{{#translation:}}| | [[Category:Components:Rendering{{#translation:}}|Mesh Renderer]] | ||
[[Category:ComponentStubs]] | |||
[[Category:Renderer]] | [[Category:Renderer]] |
Latest revision as of 21:06, 6 November 2024
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Component image
The MeshRenderer component is used for rendering static 3D meshes in the world, and applying materials to that mesh.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Mesh
|
Mesh | The mesh to be rendered. Can be a StaticMesh or a Procedural Mesh |
Materials
|
list of Material | A list of materials to be applied to the mesh |
MaterialPropertyBlocks
|
list of MaterialPropertyBlock | |
ShadowCastMode
|
ShadowCastMode | How this object will cast shadows onto the world, or if it only draws a shadow. |
MotionVectorMode
|
MotionVectorMode | |
SortingOrder
|
Int |
Sync Delegates
Name | Arguments | Description |
---|---|---|
SplitSubmeshes()
|
Action | |
MergeByMaterial()
|
Action |
Behavior
Special Functions
Name | Arguments | Description |
---|---|---|
SplitSubmeshes()
|
null | Will split this mesh into additional submeshes, each having only one material |
MergeByMaterial()
|
null | Will merge all submeshes that use the same material |