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{{Infobox Component | |||
|Image=AvatarObjectSlotComponent.png | |||
|Name=AvatarObjectSlot | |||
}} | |||
Avatar Object slot is a component that is used to move and drive certain parts of the avatar like the head and hand body parts. | |||
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== Usage == | |||
{{Table ComponentFields | |||
|Equipped|{{RootFieldType|LinkRef`1|[[Type:IAvatarObject|IAvatarObject]]}}|TypeAdv0=true| Usually an [[Component:AvatarPoseNode|Avatar Pose Node]] that is on one of the proxies on an avatar. | |||
|Node|BodyNode| the body node of the avatar this component's slot is. Unless already specified by a [[Component:BipedRig|Biped Rig Component]] higher up in the hierarchy. | |||
|IsTracking|Bool| Whether this component is currently being simulated by the procedural animation system. | |||
|IsActive|Bool| Whether this component is currently active and controlling an avatar. | |||
|DriveActive|Bool| Whether to drive the active of this slot when hooked into by an [[Component:AvatarPoseNode|Avatar Pose Node]]. | |||
|DriveScale|Bool| Whether to drive the scale of this slot when hooked into by an [[Component:AvatarPoseNode|Avatar Pose Node]]. | |||
|Filters|{{RootFieldType|PrioritySyncRefList`1|[[Type:IAvatarPoseFilter|IAvatarPoseFilter]]}}|TypeAdv6=true| Filters that are currently effecting this and their priorities. See [[:Category:Components:Users:Common Avatar System:Pose Filters|Avatar Pose Filters]] | |||
|_autoSmoothing|'''[[Component:AvatarPoseSmoothLerp|AvatarPoseSmoothLerp]]'''|TypeAdv7=true| The Component currently smoothing the transform changes of this Avatar Object slot. | |||
}} | |||
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== Behavior == | |||
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== Examples == | |||
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== Related Components == | |||
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[[Category:Components{{#translation:}}|Avatar Object Slot]] | |||
[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar Object Slot]] |
Latest revision as of 22:06, 24 October 2024
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Component image
Avatar Object slot is a component that is used to move and drive certain parts of the avatar like the head and hand body parts.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Equipped
|
direct LinkRef`1<IAvatarObject> | Usually an Avatar Pose Node that is on one of the proxies on an avatar. |
Node
|
BodyNode | the body node of the avatar this component's slot is. Unless already specified by a Biped Rig Component higher up in the hierarchy. |
IsTracking
|
Bool | Whether this component is currently being simulated by the procedural animation system. |
IsActive
|
Bool | Whether this component is currently active and controlling an avatar. |
DriveActive
|
Bool | Whether to drive the active of this slot when hooked into by an Avatar Pose Node. |
DriveScale
|
Bool | Whether to drive the scale of this slot when hooked into by an Avatar Pose Node. |
Filters
|
direct PrioritySyncRefList`1<IAvatarPoseFilter> | Filters that are currently effecting this and their priorities. See Avatar Pose Filters |
_autoSmoothing
|
AvatarPoseSmoothLerp | The Component currently smoothing the transform changes of this Avatar Object slot. |