Category:ProtoFlux:Physics:Events: Difference between revisions

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Cleaning ProtoFlux Categories
m Fix on contact start description.
 
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{{Table ProtoFluxCategoryNodes
{{Table ProtoFluxCategoryNodes
|On Contact End|| Fires when a Collision end event is triggered on the provided [[Collider]].
|On Contact End|| Fires when a Collision end event is triggered on the provided [[Collider]].
|On Contact Start|| Fires when a Collision end event is triggered on the provided [[Collider]].
|On Contact Start|| Fires when a Collision start event is triggered on the provided [[Collider]].
|On Contact Stay|| Fires every Frame when a [[Collider]] that can collide with the provided [[Collider]] is colliding.
|On Contact Stay|| Fires every Frame when a [[Collider]] that can collide with the provided [[Collider]] is colliding.
|On Grip End|| Fires when a user stops climbing the provided [[Collider]].
|On Grip End|| Fires when a user stops climbing the provided [[Collider]].
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|On Grip Stay|| Fires every Frame when a user is climbing the provided [[Collider]].
|On Grip Stay|| Fires every Frame when a user is climbing the provided [[Collider]].
|On Locomotion Grip Begin|| Fires when the provided Locomotion starts climbing a [[Collider]].
|On Locomotion Grip Begin|| Fires when the provided Locomotion starts climbing a [[Collider]].
|On Locomotion Grip Begin|| Fires when the provided Locomotion stops climbing a [[Collider]].
|On Locomotion Grip End|| Fires when the provided Locomotion stops climbing a [[Collider]].
}}
}}
[[Category:ProtoFlux:Physics]]
[[Category:ProtoFlux:Physics]]

Latest revision as of 18:08, 20 September 2024

Nodes
Node Name Description
On Contact End Fires when a Collision end event is triggered on the provided Collider.
On Contact Start Fires when a Collision start event is triggered on the provided Collider.
On Contact Stay Fires every Frame when a Collider that can collide with the provided Collider is colliding.
On Grip End Fires when a user stops climbing the provided Collider.
On Grip Start Fires when a user starts climbing the provided Collider.
On Grip Stay Fires every Frame when a user is climbing the provided Collider.
On Locomotion Grip Begin Fires when the provided Locomotion starts climbing a Collider.
On Locomotion Grip End Fires when the provided Locomotion stops climbing a Collider.