The '''XiexeToonMaterial''' component was originally made to be a toon material Component, but is widely considered a robust material. It can recreate most effects of the poiyomi toon material when combined with drives, material stacking, and manual packing of texture channels to make the textures compatible.
|AlphaClip|Float| Alpha colors below this value will not be rendered if alpha clip is turned on.
|MainTextureOffset|Float2|
|MainTextureScale|Float2| The UV scale of <code>MainTexture</code>.
|Saturation|Float|
|MainTextureOffset|Float2| The UV offset of <code>MainTexture</code>.
|NormalMap|ITexture2D|
|Saturation|Float| The saturation multiplier of <code>MainTexture</code>.
|NormalMapScale|Float2|
|NormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv11=true| The normal map (lighting modification data) of the material.
|NormalMapOffset|Float2|
|NormalMapScale|Float2| The UV scale of <code>NormalMap</code>.
|NormalScale|Float|
|NormalMapOffset|Float2| The UV offset of <code>NormalMap</code>.
|Metallic|Float|
|NormalScale|Float| How much to amplify the effect of <code>NormalMap</code>.
|Glossiness|Float|
|Metallic|Float| The metallicness of the material in the absence of <code>MetallicGlossMap</code>.
|Reflectivity|Float|
|Glossiness|Float| The glossiness of the material in the absence of <code>MetallicGlossMap</code>.
|MetallicGlossMap|ITexture2D|
|Reflectivity|Float| The reflectivity of the material in the absence of <code>MetallicGlossMap</code>.
|MetallicGlossMapScale|Float2|
|MetallicGlossMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv18=true| A packed channel texture for Metallic, glossyness, and reflectivity.
|MetallicGlossMapOffset|Float2|
|MetallicGlossMapScale|Float2| The UV scaling of the <code>MetallicGlossMap</code>.
|EmissionMap|ITexture2D|
|MetallicGlossMapOffset|Float2| The UV offset of the <code>MetallicGlossMap</code>.
|EmissionColor|Color|
|EmissionMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv21=true| The emission or glowlyness of the material.
|EmissionMapScale|Float2|
|EmissionColor|ColorX| The color tint to <code>EmissionMap</code>.
|EmissionMapOffset|Float2|
|EmissionMapScale|Float2| The UV scale of the <code>EmissionMap</code>.
|RimColor|Color|
|EmissionMapOffset|Float2| The UV offset of the <code>EmissionMap</code>.
|RimAlbedoTint|Float|
|RimColor|ColorX| the color of the rim lighting.
|RimAttenuationEffect|Float|
|RimAlbedoTint|Float| How much the rim lighting effects albedo tint.
|RimIntensity|Float|
|RimAttenuationEffect|Float| The strength of the rim light
|RimRange|Float|
|RimIntensity|Float| Brightness of rim lighting
|RimThreshold|Float|
|RimRange|Float| Size of light area of the shadowramp
|RimSharpness|Float|
|RimThreshold|Float| Size of rim light area
|SpecularIntensity|Float|
|RimSharpness|Float| Definition of the shadowramp
|SpecularArea|Float|
|SpecularIntensity|Float| Unused
|Matcap|ITexture2D|
|SpecularArea|Float| Unused
|MatcapTint|Color|
|Matcap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv34=true| The matcap texture which is a picture of a sphere which is used for fake reflections.
|OcclusionMap|ITexture2D|
|MatcapTint|ColorX| The color tint to apply to <code>Matcap</code>.
|OcclusionMapScale|Float2|
|OcclusionMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv36=true| The occlusion map which specifies areas that are close together like grooves.
|OcclusionMapOffset|Float2|
|OcclusionMapScale|Float2| The UV scale of <code>OcclusionMap</code>
|OcclusionColor|Color|
|OcclusionMapOffset|Float2| The UV offset of <code>OcclusionMap</code>.
|Outline|OutlineStyle|Defines the type of Outline to show on the material.
|OcclusionColor|ColorX| The color of the occlusion effect.
|OutlineWidth|Float|
|Outline|'''[[#OutlineStyle|OutlineStyle]]'''|TypeAdv40=true|Defines the type of Outline to show on the material.
|OutlineColor|Color|
|OutlineWidth|Float| How thick the outline is.
|OutlineAlbedoTint|Bool|
|OutlineColor|ColorX| The color the outline is.
|OutlineMask|ITexture2D| Grayscale mask that determines relative thickeness of outline. Black is no outline. White is 100% of the OutlineWidth value.
|OutlineAlbedoTint|Bool| Whether the outline is tinted by albedo.
|ShadowRamp|ITexture2D|
|OutlineMask|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv44=true| Grayscale mask that determines relative thickeness of outline. Black is no outline. White is 100% of the OutlineWidth value.
|ShadowRampMask|ITexture2D| Grayscale mask that selects which pixel row of the Shadow Ramp texture to use for a given texel.
|ShadowRamp|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv45=true| The shadow ramp used to influence what shadows look like on a model.
|ShadowRampMaskScale|Float2|
|ShadowRampMask|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv46=true| Grayscale mask that selects which pixel row of the Shadow Ramp texture to use for a given texel.
|ShadowRampMaskOffset|Float2|
|ShadowRampMaskScale|Float2| The UV scale of <code>ShadowRampMask</code>.
|ShadowRim|Color|
|ShadowRampMaskOffset|Float2| The UV offset of <code>ShadowRampMask</code>.
|ShadowSharpness|Float|
|ShadowRim|ColorX| Color of the dark rim light
|ShadowRimRange|Float|
|ShadowSharpness|Float| Definition of all shadows applied to the material
|ShadowRimThreshold|Float|
|ShadowRimRange|Float| Size of the dark section of the shadowramp
|ShadowRimSharpness|Float|
|ShadowRimThreshold|Float| Size of the dark section of the shadowramp
|ShadowRimAlbedoTint|Float|
|ShadowRimSharpness|Float| Definition of the dark section of the shadowramp
|ThicknessMap|ITexture2D|
|ShadowRimAlbedoTint|Float| How much the albedo color influences the dark section of the shadowramp
|ThicknessMapScale|Float2|
|ThicknessMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv55=true| The thickness map of the surface. Used to make subsurface effects.
|ThicknessMapOffset|Float2|
|ThicknessMapScale|Float2| The UV scale of <code>ThicknessMap</code>.
|SubsurfaceColor|Color|
|ThicknessMapOffset|Float2| The UV offset of <code>ThicknessMap</code>
|SubsurfaceDistortion|Float|
|SubsurfaceColor|ColorX| The color of the subsurface effect.
|SubsurfacePower|Float|
|SubsurfaceDistortion|Float| Strength of subsurface color
|SubsurfaceScale|Float|
|SubsurfacePower|Float| Strength of subsurface color
|OffsetFactor|Float|
|SubsurfaceScale|Float| Strength of subsurface color
[[Category:Components With Nested Enums{{#translation:}}|Xiexe Toon Material]]
Latest revision as of 16:37, 10 February 2025
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Component image
Xiexe Toon Material component as seen in the Scene Inspector
The XiexeToonMaterial component was originally made to be a toon material Component, but is widely considered a robust material. It can recreate most effects of the poiyomi toon material when combined with drives, material stacking, and manual packing of texture channels to make the textures compatible.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.