Create On Duplicate ProtoFlux Node Page |
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On Duplicate is a ProtoFlux node that sends an impulse out of Trigger whenever the node is duplicated. This will fire on the duplicate of the code, and not the original copy. | On Duplicate is a ProtoFlux node that sends an impulse out of Trigger whenever the node is duplicated. This will fire on the duplicate of the code, and not the original copy. | ||
Since this node may send an impulse before the rest of the protoflux is loaded, certain functions such as [[Protoflux:Value_Smooth_Lerp|Smooth Lerp]] may not work as intended. If you have a use case relying on interpolation, consired adding a small [[ProtoFlux:Delay|Delay]], or using the [[Protoflux:On_Start|On Start]] node instead. | |||
== Outputs == | == Outputs == |
Latest revision as of 00:28, 21 August 2025
On Duplicate
Events
On Duplicate is a ProtoFlux node that sends an impulse out of Trigger whenever the node is duplicated. This will fire on the duplicate of the code, and not the original copy.
Since this node may send an impulse before the rest of the protoflux is loaded, certain functions such as Smooth Lerp may not work as intended. If you have a use case relying on interpolation, consired adding a small Delay, or using the On Start node instead.
Outputs
Trigger (Call)
Sends an Impulse when the node is duplicated.
Examples
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On Duplicate being used to create a particle effect when an item is duplicated.