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|Name=Projection360 Property Block | |Name=Projection360 Property Block | ||
}} | }} | ||
See [[Material Property Block]] for a vastly detailed explaination. | |||
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|Texture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv1=true| | |Texture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv1=true| The texture to override the <code>Texture</code> field of a [[Component:Projection360Material|Projection360Material]] for a renderer. | ||
|PerspectiveFieldOfView|Float2| | |PerspectiveFieldOfView|Float2| The value to override the <code>PerspectiveFieldOfView</code> field of a [[Component:Projection360Material|Projection360Material]] for a renderer. | ||
|PerspectiveAngleOffset|Float2| | |PerspectiveAngleOffset|Float2| The value to override the <code>PerspectiveAngleOffset</code> field of a [[Component:Projection360Material|Projection360Material]] for a renderer. | ||
}} | }} | ||
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== Usage == | == Usage == | ||
See [[Material Property Block]] for a vastly detailed explaination. | |||
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== Related Components == | == Related Components == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Projection360 Property Block]] | [[Category:Components{{#translation:}}|Projection360 Property Block]] | ||
[[Category:Components:Assets:Material Property Blocks{{#translation:}}|Projection360 Property Block]] | [[Category:Components:Assets:Material Property Blocks{{#translation:}}|Projection360 Property Block]] |
Latest revision as of 14:22, 20 October 2024
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Component image
See Material Property Block for a vastly detailed explaination.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
Texture
|
ITexture2D | The texture to override the Texture field of a Projection360Material for a renderer.
|
PerspectiveFieldOfView
|
Float2 | The value to override the PerspectiveFieldOfView field of a Projection360Material for a renderer.
|
PerspectiveAngleOffset
|
Float2 | The value to override the PerspectiveAngleOffset field of a Projection360Material for a renderer.
|
Usage
See Material Property Block for a vastly detailed explaination.