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Automated: update 'HighPriorityIntegration' description |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|Lerp|Float| | |Lerp|Float| | ||
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[[Category:Components{{#translation:}}|PBSLerp Specular]] | [[Category:Components{{#translation:}}|PBSLerp Specular]] | ||
[[Category:Components:Assets:Materials:PBS{{#translation:}}|PBSLerp Specular]] | [[Category:Components:Assets:Materials:PBS{{#translation:}}|PBSLerp Specular]] | ||
[[Category:Materials:PBS]] | [[Category:Materials:PBS{{#translation:}}|PBSLerp Specular]] | ||
[[Category:Materials]] | [[Category:Materials{{#translation:}}|PBSLerp Specular]] |
Latest revision as of 11:59, 1 August 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
Lerp
|
Float | |
LerpTexture
|
ITexture2D | |
LerpTextureScale
|
Float2 | |
LerpTextureOffset
|
Float2 | |
Texture0Scale
|
Float2 | |
Texture0Offset
|
Float2 | |
Texture1Scale
|
Float2 | |
Texture1Offset
|
Float2 | |
AlbedoColor0
|
ColorX | |
AlbedoColor1
|
ColorX | |
AlbedoTexture0
|
ITexture2D | |
AlbedoTexture1
|
ITexture2D | |
EmissiveColor0
|
ColorX | |
EmissiveColor1
|
ColorX | |
EmissiveMap0
|
ITexture2D | |
EmissiveMap1
|
ITexture2D | |
NormalMap0
|
ITexture2D | |
NormalMap1
|
ITexture2D | |
NormalScale0
|
Float | |
NormalScale1
|
Float | |
MultiValue
|
Bool | |
OcclusionMap0
|
ITexture2D | |
OcclusionMap1
|
ITexture2D | |
BlendMode
|
BlendMode | |
AlphaCutoff
|
Float | |
ZWrite
|
ZWrite | |
ZTest
|
ZTest | |
Culling
|
Culling | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int | |
SpecularColor0
|
ColorX | |
SpecularColor1
|
ColorX | |
SpecularMap0
|
ITexture2D | |
SpecularMap1
|
ITexture2D |