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Automated: update 'HighPriorityIntegration' description |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| | ||
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|Gravity|Float3| | |Gravity|Float3| | ||
|Drag|Float| | |Drag|Float| | ||
|Mode|StepMode| | |Mode|'''[[#StepMode|StepMode]]'''|TypeAdv8=true| | ||
|StepSize|Float| | |StepSize|Float| | ||
|TotalUnits|Float| | |TotalUnits|Float| | ||
|Shape|PathShape| | |Shape|'''[[#PathShape|PathShape]]'''|TypeAdv11=true| | ||
|Size|Float| | |Size|Float| | ||
|Points|Int| | |Points|Int| | ||
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[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components{{#translation:}}|Ballistic Path Mesh]] | [[Category:Components{{#translation:}}|Ballistic Path Mesh]] | ||
[[Category:Components With Nested Enums{{#translation:}}|Ballistic Path Mesh]] | |||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Ballistic Path Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Ballistic Path Mesh]] |
Latest revision as of 11:58, 1 August 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
InitialPosition
|
Float3 | |
InitialVelocity
|
Float3 | |
Gravity
|
Float3 | |
Drag
|
Float | |
Mode
|
StepMode | |
StepSize
|
Float | |
TotalUnits
|
Float | |
Shape
|
PathShape | |
Size
|
Float | |
Points
|
Int | |
DualSided
|
Bool | |
Up
|
Float3 | |
DistanceSizeGrowth
|
Float | |
MinGrownSize
|
Float | |
MaxGrownSize
|
Float | |
UseLastSegment
|
Bool | |
LastSegmentPosition
|
Float3 |