The '''PBS_VertexColorSpecular''' component is a [[Component:PBS_Specular]] component except that it allows for the use of vertex colors as a multiplier for different colors/properties of the material.
For your meshes to have vertex colors, it needs to be explicitly set to do so under the advanced settings when importing a model before clicking "run import!"
|Albedo|0| Vertex colors should be applied as a multiplier to the material's albedo/color look.
|Emissive|1|
|Emissive|1| Vertex colors should be applied as a multiplier to the material's emission/glow look.
|Metallic|2|
|Specular|2| Vertex colors should be applied as a multiplier to the material's specular/smoothness look.
}}
}}
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== Related Components ==
== See Also ==
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[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|PBS Vertex Color Specular]]
[[Category:Components{{#translation:}}|PBS Vertex Color Specular]]
[[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Vertex Color Specular]]
[[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Vertex Color Specular]]
[[Category:Materials:PBS]]
[[Category:Materials:PBS{{#translation:}}|PBS Vertex Color Specular]]
[[Category:Materials]]
[[Category:Materials{{#translation:}}|PBS Vertex Color Specular]]
[[Category:Components With Nested Enums{{#translation:}}|PBS Vertex Color Specular]]
[[Category:Components With Nested Enums{{#translation:}}|PBS Vertex Color Specular]]
Latest revision as of 14:28, 7 July 2025
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Component image
PBS Vertex Color Specular component as seen in the Scene Inspector
The PBS_VertexColorSpecular component is a Component:PBS_Specular component except that it allows for the use of vertex colors as a multiplier for different colors/properties of the material.
For your meshes to have vertex colors, it needs to be explicitly set to do so under the advanced settings when importing a model before clicking "run import!"
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.