|MaximumDistanceBetweenRings|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv5=true| The distance allowed between each segment before the amount of steps are reduced.
|CoilCount|Float|
|CoilCount|Float| How many winds around the center the coil should have.
|ScaleCoilCountByLength|Bool|
|ScaleCoilCountByLength|Bool| Whether the distance between coils stays consistent as the length grows by adding more coils.
|CoilPhase|Float|
|CoilPhase|Float| How much to offset the coil starting angle.
|StartPoint|Float3|
|StartPoint|Float3| The center point position of what the Spiral is spiraling around at the beginning.
|StartTangent|Float3|
|StartTangent|Float3| The bend towards bias position of the Spiral at the beginning. Makes the Spiral sheer or warp towards this point at the beginning.
|EndPoint|Float3|
|EndPoint|Float3| The center point position of what the Spiral is spiraling around at the end.
|EndTangent|Float3|
|EndTangent|Float3| The bend towards bias position of the Spiral at the end. Makes the Spiral sheer or warp towards this point at the end. lerps from beginning.
|StartSpiralRadius|Float|
|StartSpiralRadius|Float| The distance from the center to the Spiral tube center at the beginning.
|EndSpiralRadius|Float|
|EndSpiralRadius|Float| The distance from the center to the Spiral tube center at the end.
|StartSpiralOrientation|FloatQ|
|StartSpiralOrientation|FloatQ| The rotation of each segment ring at the start.
|EndSpiralOrientation|FloatQ|
|EndSpiralOrientation|FloatQ| The rotation of each segment ring at the end. Lerps from start.
|Ends|Ends|
|Ends|Ends| How the ends should be sealed if at all on the corkscrew.
|Shading|Shading|
|Shading|Shading| The Shading of the screw geometry.
|StartTubeRadius|Float|
|StartTubeRadius|Float| The radius of each segment at the start.
|EndTubeRadius|Float|
|EndTubeRadius|Float| The radius of each segment at the end. Lerps from start.
|TubePoints|Int|
|TubePoints|Int| How many sides the tube has circumference wise on each segment.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.
Usage
Attach to a slot and put into a Component:MeshRenderer with a material to see what it looks like.
Examples
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