Automated: update Fields, Categories |
989onan bot (talk | contribs) Automated: update '_shader' description,'ColorMap' description,'ColorMapScale' description,'ColorMapOffset' description,'PackedHeightMap' description,'HeightTransitionRange' description,'TextureScale' description,'TextureOffset' description,'AlbedoColor0' description,'AlbedoColor1' description,'AlbedoColor2' description,'AlbedoColor3' description,'AlbedoTexture0' description,'AlbedoTexture1' description,'AlbedoTexture2' description,'AlbedoTexture3' description,'EmissiveColor0' description,'Em... |
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<translate> | <translate> | ||
<!--T:1--> | <!--T:1--> | ||
{{Infobox Component | {{Infobox Component | ||
|Image=PBS_ColorSplatMetallicComponent.png | |Image=PBS_ColorSplatMetallicComponent.png | ||
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* Is useful for terrains | * Is useful for terrains | ||
See also: [[Color Splat Materials]] | |||
<!--T:2--> | <!--T:2--> | ||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true|{{Template:Material__shader}} | ||
|MultiValue|Bool| | |MultiValue|Bool| {{Template:Material_MultiValue_Desc}} | ||
|ColorMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv3=true| | |ColorMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv3=true|{{Template:Material_ColorMap}} | ||
|ColorMapScale|Float2| | |ColorMapScale|Float2|{{Template:Material_ColorMapScale}} | ||
|ColorMapOffset|Float2| | |ColorMapOffset|Float2|{{Template:Material_ColorMapOffset}} | ||
|PackedHeightMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv6=true| | |PackedHeightMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv6=true|{{Template:Material_PackedHeightMap}} | ||
|HeightTransitionRange|Float| | |HeightTransitionRange|Float|{{Template:Material_HeightTransitionRange}} | ||
|TextureScale|Float2| | |TextureScale|Float2|{{Template:Material_TextureScale}} | ||
|TextureOffset|Float2| | |TextureOffset|Float2|{{Template:Material_TextureOffset}} | ||
|AlbedoColor0|ColorX| | |AlbedoColor0|ColorX|{{Template:Material_AlbedoColor0}} | ||
|AlbedoColor1|ColorX| | |AlbedoColor1|ColorX|{{Template:Material_AlbedoColor1}} | ||
|AlbedoColor2|ColorX| | |AlbedoColor2|ColorX|{{Template:Material_AlbedoColor2}} | ||
|AlbedoColor3|ColorX| | |AlbedoColor3|ColorX|{{Template:Material_AlbedoColor3}} | ||
|AlbedoTexture0|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv14=true| | |AlbedoTexture0|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv14=true|{{Template:Material_AlbedoTexture0}} | ||
|AlbedoTexture1|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv15=true| | |AlbedoTexture1|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv15=true|{{Template:Material_AlbedoTexture1}} | ||
|AlbedoTexture2|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv16=true| | |AlbedoTexture2|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv16=true|{{Template:Material_AlbedoTexture2}} | ||
|AlbedoTexture3|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv17=true| | |AlbedoTexture3|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv17=true|{{Template:Material_AlbedoTexture3}} | ||
|EmissiveColor0|ColorX| | |EmissiveColor0|ColorX|{{Template:Material_EmissiveColor0}} | ||
|EmissiveColor1|ColorX| | |EmissiveColor1|ColorX|{{Template:Material_EmissiveColor1}} | ||
|EmissiveColor2|ColorX| | |EmissiveColor2|ColorX|{{Template:Material_EmissiveColor2}} | ||
|EmissiveColor3|ColorX| | |EmissiveColor3|ColorX|{{Template:Material_EmissiveColor3}} | ||
|EmissiveMap0|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv22=true| | |EmissiveMap0|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv22=true|{{Template:Material_EmissiveMap0}} | ||
|EmissiveMap1|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv23=true| | |EmissiveMap1|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv23=true|{{Template:Material_EmissiveMap1}} | ||
|EmissiveMap2|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv24=true| | |EmissiveMap2|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv24=true|{{Template:Material_EmissiveMap2}} | ||
|EmissiveMap3|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv25=true| | |EmissiveMap3|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv25=true|{{Template:Material_EmissiveMap3}} | ||
|PackedEmissionMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv26=true| | |PackedEmissionMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv26=true|{{Template:Material_PackedEmissionMap}} | ||
|PackedNormalMap01|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv27=true| | |PackedNormalMap01|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv27=true|{{Template:Material_PackedNormalMap01}} | ||
|PackedNormalMap23|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv28=true| | |PackedNormalMap23|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv28=true|{{Template:Material_PackedNormalMap23}} | ||
|NormalScale0|Float| | |NormalScale0|Float|{{Template:Material_NormalScale0}} | ||
|NormalScale1|Float| | |NormalScale1|Float|{{Template:Material_NormalScale1}} | ||
|NormalScale2|Float| | |NormalScale2|Float|{{Template:Material_NormalScale2}} | ||
|NormalScale3|Float| | |NormalScale3|Float|{{Template:Material_NormalScale3}} | ||
|AlphaClip|Float| | |AlphaClip|Float| {{Template:Material_AlphaCutoff_Desc}} | ||
|OffsetFactor|Float| | |OffsetFactor|Float|{{Template:Material_OffsetFactor_Desc}} | ||
|OffsetUnits|Float| | |OffsetUnits|Float|{{Template:Material_OffsetUnits_Desc}} | ||
|RenderQueue|Int| | |RenderQueue|Int|{{Template:Material_RenderQueue_Desc}} | ||
|Metallic0|Float| | |Metallic0|Float|{{Template:Material_Metallic0}} | ||
|Metallic1|Float| | |Metallic1|Float|{{Template:Material_Metallic1}} | ||
|Metallic2|Float| | |Metallic2|Float|{{Template:Material_Metallic2}} | ||
|Metallic3|Float| | |Metallic3|Float|{{Template:Material_Metallic3}} | ||
|Smoothness0|Float| | |Smoothness0|Float|{{Template:Material_Smoothness0}} | ||
|Smoothness1|Float| | |Smoothness1|Float|{{Template:Material_Smoothness1}} | ||
|Smoothness2|Float| | |Smoothness2|Float|{{Template:Material_Smoothness2}} | ||
|Smoothness3|Float| | |Smoothness3|Float|{{Template:Material_Smoothness3}} | ||
|MetallicMap01|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv45=true| | |MetallicMap01|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv45=true|{{Template:Material_MetallicMap01}} | ||
|MetallicMap23|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv46=true| | |MetallicMap23|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv46=true|{{Template:Material_MetallicMap23}} | ||
}} | }} | ||
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For comprehensive guides see [[Color Splat Materials]]. | For comprehensive guides see [[Color Splat Materials]]. | ||
== Packed Textures Channel Mappings == | |||
<!--T:4--> | <!--T:4--> | ||
'''PackedEmissionMap''' is greyscale and uses '''EmissiveColor0-3''' Colors. | '''PackedEmissionMap''' is greyscale and uses '''EmissiveColor0-3''' Colors. | ||
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Referencing a '''PackedEmissionMap''' Overrides '''EmissiveMap0-3''' Inputs. | Referencing a '''PackedEmissionMap''' Overrides '''EmissiveMap0-3''' Inputs. | ||
; '''PackedHeightMap:''' | ; '''PackedHeightMap:''' | ||
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== Examples == | == Examples == | ||
{{stub}} | |||
Used in terrain mostly. | |||
<!--T:5--> | <!--T:5--> | ||
== | == See Also == | ||
* [[Component:PBS_ColorSplatSpecular]] | |||
* [[Color Splat Materials]] | |||
* [[Component:TextureCharacterControllerModifier]] | |||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|PBS Color Splat Metallic]] | [[Category:Components{{#translation:}}|PBS Color Splat Metallic]] | ||
[[Category:Materials:PBS{{#translation:}}|PBS Color Splat Metallic]] | [[Category:Materials:PBS{{#translation:}}|PBS Color Splat Metallic]] | ||
[[Category:Materials{{#translation:}}|PBS Color Splat Metallic]] | [[Category:Materials{{#translation:}}|PBS Color Splat Metallic]] | ||
[[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Color Splat Metallic]] | [[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Color Splat Metallic]] |
Latest revision as of 20:43, 29 June 2025
Component image 
PBS Color Splat Metallic component as seen in the Scene Inspector

A PBS Color Splat (Metallic & Specular) shader:
- Supports 4 textures of each and a color map, where each channel represents contribution from each
- Supports height map blending too for sharper, more defined look
- Is useful for terrains
See also: Color Splat Materials
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | Internal. |
MultiValue
|
Bool | Multiplies the constant value versions of packed texture information with the corrosponding channel of the packed image. |
ColorMap
|
ITexture2D | The color splat map to specify what textures go where. |
ColorMapScale
|
Float2 | The scale of the color splat map. |
ColorMapOffset
|
Float2 | The offset of the color splat map. |
PackedHeightMap
|
ITexture2D | See #Packed Textures Channel Mappings. |
HeightTransitionRange
|
Float | From 0 to this number is the encoding of the height map data. |
TextureScale
|
Float2 | How much to scale up or down the different texture maps. |
TextureOffset
|
Float2 | How much to shift around the position of the different texture maps. |
AlbedoColor0
|
ColorX | The color tint of Texture0 .
|
AlbedoColor1
|
ColorX | The color tint of Texture1 .
|
AlbedoColor2
|
ColorX | The color to use for spots where B is on ColorMask
|
AlbedoColor3
|
ColorX | The color to use for spots where A is on ColorMask
|
AlbedoTexture0
|
ITexture2D | Texture 0 for albedo. |
AlbedoTexture1
|
ITexture2D | Texture 1 for albedo. |
AlbedoTexture2
|
ITexture2D | Albedo map 2. |
AlbedoTexture3
|
ITexture2D | Albedo map 3. |
EmissiveColor0
|
ColorX | The emissive texture tint for texture 0. |
EmissiveColor1
|
ColorX | The emissive texture tint for texture 1. |
EmissiveColor2
|
ColorX | The color to use for spots where B is on AlbedoTexture
|
EmissiveColor3
|
ColorX | The color to use for spots where A is on AlbedoTexture
|
EmissiveMap0
|
ITexture2D | The texture 0 for emissive. |
EmissiveMap1
|
ITexture2D | The texture 1 for emissive. |
EmissiveMap2
|
ITexture2D | The color map for emissive 2. |
EmissiveMap3
|
ITexture2D | The color map for emissive 3. |
PackedEmissionMap
|
ITexture2D | See #Packed Textures Channel Mappings. |
PackedNormalMap01
|
ITexture2D | See #Packed Textures Channel Mappings. |
PackedNormalMap23
|
ITexture2D | See #Packed Textures Channel Mappings. |
NormalScale0
|
Float | The normal scale for normal 0. |
NormalScale1
|
Float | The normal scale for normal 1. |
NormalScale2
|
Float | The scaling of normal map 2. |
NormalScale3
|
Float | The scaling of normal map 3. |
AlphaClip
|
Float | The minimum threshold for alpha which before this value it will be not rendered for that pixel. |
OffsetFactor
|
Float | how much this material should be pushed forwards or backwards on the depth buffer factor wise |
OffsetUnits
|
Float | how much this material should be pushed forwards or backwards on the depth buffer unit wise |
RenderQueue
|
Int | changes at which point a material renders on the render stack |
Metallic0
|
Float | The metallicness for set 0 when a texture is not provided for set 0. |
Metallic1
|
Float | The metallicness for set 1 when a texture is not provided for set 1. |
Metallic2
|
Float | The Metallicness of map 2 in absence of MetallicMap23 .
|
Metallic3
|
Float | The Metallicness of map 3 in absence of MetallicMap23 .
|
Smoothness0
|
Float | The smoothness for set 0 when a texture is not provided for set 0. |
Smoothness1
|
Float | The smoothness for set 1 when a texture is not provided for set 1. |
Smoothness2
|
Float | The Smoothness of map 2 in absence of MetallicMap23 .
|
Smoothness3
|
Float | The Smoothness of map 3 in absence of MetallicMap23 .
|
MetallicMap01
|
ITexture2D | See #Packed Textures Channel Mappings. |
MetallicMap23
|
ITexture2D | See #Packed Textures Channel Mappings. |
Usage
For comprehensive guides see Color Splat Materials.
Packed Textures Channel Mappings
PackedEmissionMap is greyscale and uses EmissiveColor0-3 Colors.
EmissiveMap0-3 can be used for RGB Emissive Maps.
Referencing a PackedEmissionMap Overrides EmissiveMap0-3 Inputs.
- PackedHeightMap:
- R: HeightMap0 - greyscale
- G: HeightMap1 - greyscale
- B: HeightMap2 - greyscale
- A: HeightMap4 - greyscale
- PackedEmissionMap:
- R: EmissionMap0 - greyscale
- G: EmissionMap1 - greyscale
- B: EmissionMap2 - greyscale
- A: EmissionMap4 - greyscale
- PackedNormalMap01:
- R: NormalMap0 - Red
- G: NormalMap0 - Green
- B: NormalMap1 - Red
- A: NormalMap1 - Green
- PackedNormalMap23:
- R: NormalMap2 - Red
- G: NormalMap2 - Green
- B: NormalMap3 - Red
- A: NormalMap3 - Green
- MetallicMap01:
- R: MetallicMap0 - Red
- G: MetallicMap0 - Alpha
- B: MetallicMap1 - Red
- A: MetallicMap1 - Alpha
- MetallicMap23:
- R: MetallicMap2 - Red
- G: MetallicMap2 - Alpha
- B: MetallicMap3 - Red
- A: MetallicMap3 - Alpha
Examples
This article or section is a Stub. You can help the Resonite Wiki by expanding it. Used in terrain mostly.