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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|SunQuality|'''[[#SunType|SunType]]'''|TypeAdv2=true| | |SunQuality|'''[[#SunType|SunType]]'''|TypeAdv2=true| |
Latest revision as of 11:59, 1 August 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
SunQuality
|
SunType | |
SunSize
|
Float | |
Sun
|
direct RelayRef`1<Light> | |
AtmosphereThickness
|
Float | |
SkyTint
|
ColorX | |
GroundColor
|
ColorX | |
Exposure
|
Float |
Usage
SunType
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Name | Value | Description |
---|---|---|
None
|
0 | |
Simple
|
1 | |
HighQuality
|
2 |