|_target|{{RootFieldType|FieldDrive`1|[[Type:FloatQ|FloatQ]]}}|TypeAdv1=true| The rotation field to spin.
|_offset|FloatQ|
|_offset|FloatQ| the offset rotation to start at world start from.
|_speed|Float3|
|_speed|Float3| how fast to rotate on each axis. Negative values go in reverse.
}}
}}
== Usage == <!--T:3-->
== Usage == <!--T:3-->
Note: While this component works very well for fixed or discrete speed steps, it might not behave as expected when the speed field is continuously changing, even a very small change can cause the component to 'jerk' on each change.
If you want to make something speed up or slow down smoothly, one option is to use rotational maths to recreate this component in flux, for example using [[ProtoFlux:AxisAngle]]
== Examples == <!--T:4-->
== Examples == <!--T:4-->
* [https://www.youtube.com/watch?v=VKEzfQLNtqs Spinner tutorial] by [[User:ProbablePrime|ProbablePrime]]
Spinner tutorial by [[User:ProbablePrime|ProbablePrime]].
how fast to rotate on each axis. Negative values go in reverse.
Usage
Note: While this component works very well for fixed or discrete speed steps, it might not behave as expected when the speed field is continuously changing, even a very small change can cause the component to 'jerk' on each change.
If you want to make something speed up or slow down smoothly, one option is to use rotational maths to recreate this component in flux, for example using ProtoFlux:AxisAngle