Component:TouchEventRelay: Difference between revisions

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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Touched|WorldDelegate|
|Touched|{{RootFieldType|SyncDelegate`1|[[Type:TouchEvent|TouchEvent]]}}|TypeAdv0=true|
|AcceptOutOfSightTouch|Bool|
|AcceptOutOfSightTouch|Bool|
|TouchableTargets|SyncRefList`1|TypeString2=SyncRefList<ITouchable>|
|TouchableTargets|{{RootFieldType|SyncRefList`1|[[Type:ITouchable|ITouchable]]}}|TypeAdv2=true|
}}
}}


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== Related Components ==
== Related Components ==
* [[Touchable Events (ProtoFlux)]] can be used with TouchEventRelay.
* [[ProtoFlux:Touchable Events|Touchable Events]] can be used with TouchEventRelay.
TouchEventRelay can relay events from a Touchable element to fire another ITouchable component.
TouchEventRelay can relay events from a Touchable element to fire another ITouchable component.



Latest revision as of 23:50, 3 June 2024


Component image 
Touch Event Relay component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Touched TouchEvent
AcceptOutOfSightTouch Bool
TouchableTargets list of ITouchable

Usage

  • To trigger a hyperlink component without a touchable/interactable component you can use a TouchEventRelay. You a touch event relay on the collider of your object, then put a hyperlink or other touchables as children (with no colliders on them) then add them to the TouchableTargets list of the TouchEventRelay.

Examples

Related Components

TouchEventRelay can relay events from a Touchable element to fire another ITouchable component.