Automated: create new component page |
Automated: update 'HighPriorityIntegration' description |
||
(One intermediate revision by the same user not shown) | |||
Line 7: | Line 7: | ||
== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| | ||
Line 18: | Line 18: | ||
|BorderColor|ColorX| | |BorderColor|ColorX| | ||
|BorderSize|Float| | |BorderSize|Float| | ||
|RoundedCornerRadius|Float| | |||
}} | }} | ||
Line 26: | Line 27: | ||
== See Also == | == See Also == | ||
[[Category:Components{{#translation:}}|Circle Segment Shader Mesh]] | [[Category:Components{{#translation:}}|Circle Segment Shader Mesh]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Circle Segment Shader Mesh]] | |||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] |
Latest revision as of 11:59, 1 August 2024
Component image
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
RadiusStart
|
Float | |
Thickness
|
Float | |
AngleStart
|
Float | |
ArcLength
|
Float | |
FillColor
|
ColorX | |
BorderColor
|
ColorX | |
BorderSize
|
Float | |
RoundedCornerRadius
|
Float |