The UI_CircleSegment material is used to render a curved circle onto a quad. This component only functions properly when rendered on a Component:CircleSegmentShaderMesh as it relies on the UV data generated by that mesh to create it's visuals.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
The Stencil ID of this material. This is sometimes written to the frame buffer's Stencil mask, or used to determine whether this material should render for a particular pixel.
does a Bitwise AND with this number for every pixel in the frame buffer this is rendering on top of when this object is drawn, after reading from the buffer.