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|Name=Cone Emitter | |Name=Cone Emitter | ||
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The '''ConeEmitter''' component is used to create particles via a particle system (see [[Photon Dust]]). This Emitter does this in a cone shape. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|System|'''[[Component:ParticleSystem|ParticleSystem]]'''|TypeAdv0=true| | |System|'''[[Component:ParticleSystem|ParticleSystem]]'''|TypeAdv0=true| {{Template:Emitter_System}} | ||
|Rate|Float| | |Rate|Float| {{Template:Emitter_Rate}} | ||
|BurstOnActivatedMin|Float| | |BurstOnActivatedMin|Float| {{Template:Emitter_BurstOnActivatedMin}} | ||
|BurstOnActivatedMax|Float | |BurstOnActivatedMax|Float| {{Template:Emitter_BurstOnActivatedMax}} | ||
|BurstOnStart|Bool| {{Template:Emitter_BurstOnStart}} | |||
| | |BaseRadius|Float| The radius of the cone to emit from. | ||
|Height|Float| The height of the cone to emit from. | |||
|BaseRadius|Float| | |EmitFromShell|Bool| {{Template:Emitter_EmitFromShell}} | ||
|Height|Float| | |DirectionMode|ConeEmitterDirection| How particles are emitted from the cone. | ||
|EmitFromShell|Bool| | |RandomDirectionWeight|Float| {{Template:Emitter_RandomDirectionWeight}} | ||
| | |Direction|Float3| {{Template:Emitter_Direction}} | ||
| | |DirectionTransformMode|DirectionTransformMode| {{Template:Emitter_DirectionTransformMode}} | ||
| | |RandomDirectionWeight|Float| {{Template:Emitter_RandomDirectionWeight}} | ||
| | |DirectionPostTransform|Float3x3| {{Template:Emitter_PostTransform}} | ||
}} | }} | ||
== | == Usage == | ||
== Examples == | == Examples == | ||
{{stub}} | |||
== See Also == | == See Also == | ||
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[[Category:Components:Rendering:Particle System:Emitters{{#translation:}}|Cone Emitter]] | [[Category:Components:Rendering:Particle System:Emitters{{#translation:}}|Cone Emitter]] | ||
[[Category:Components{{#translation:}}|Cone Emitter]] | [[Category:Components{{#translation:}}|Cone Emitter]] | ||
Latest revision as of 15:13, 16 June 2025
Component image 
Cone Emitter component as seen in the Scene Inspector

The ConeEmitter component is used to create particles via a particle system (see Photon Dust). This Emitter does this in a cone shape.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
System
|
ParticleSystem | The particle system to get data from like style and particle count limits. |
Rate
|
Float | how fast to emit particles into the system. |
BurstOnActivatedMin
|
Float | The minimum value of the range of particle count to be emitted when activated as a burst. |
BurstOnActivatedMax
|
Float | The maximum value of the range of particle count to be emitted when activated as a burst. |
BurstOnStart
|
Bool | Whether or not particle bursts should be done on spawn. |
BaseRadius
|
Float | The radius of the cone to emit from. |
Height
|
Float | The height of the cone to emit from. |
EmitFromShell
|
Bool | Enable emitting particles on the outside of the shape instead of from any point within the volume. |
DirectionMode
|
ConeEmitterDirection | How particles are emitted from the cone. |
RandomDirectionWeight
|
Float | How much to randomize the velocity of new particles (this is a magnitude) |
Direction
|
Float3 | Which direction in local space to shoot particles emitted by this emitter. |
DirectionTransformMode
|
DirectionTransformMode | How to determine the transform of the particles made by this emitter at start. |
RandomDirectionWeight
|
Float | How much to randomize the velocity of new particles (this is a magnitude) |
DirectionPostTransform
|
Float3x3 | The direction the particles should face as an extra matrix transform after the final particle starting direction has been calculated. |
Usage
Examples
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