Component:ConeEmitter: Difference between revisions

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|BurstOnActivatedMin|Float|
|BurstOnActivatedMin|Float|
|BurstOnActivatedMax|Float|
|BurstOnActivatedMax|Float|
|BurstTimeStart|{{RootFieldType|SyncTime}}|TypeAdv4=true|
|BurstTimePeriod|Double|
|Bursts|{{RootFieldType|SyncLinear`1|[[Type:ParticleBurst|ParticleBurst]]}}|TypeAdv6=true|
|BaseRadius|Float|
|BaseRadius|Float|
|Height|Float|
|Height|Float|
|EmitFromShell|Bool|
|EmitFromShell|Bool|
|RandomDirection|Float|
|DirectionMode|ConeEmitterDirection|
|ForceDirection|Bool|
|RandomDirectionWeight|Float|
|ForcedDirection|Float3|
|Direction|Float3|
|DirectionReferencePoint|Float3|
|DirectionTransformMode|DirectionTransformMode|
|RelativeDirectionReferencePoint|Float3|
}}
}}



Latest revision as of 17:33, 17 December 2024

Component image 
Cone Emitter component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
System ParticleSystem
Rate Float
BurstOnActivatedMin Float
BurstOnActivatedMax Float
BaseRadius Float
Height Float
EmitFromShell Bool
DirectionMode ConeEmitterDirection
RandomDirectionWeight Float
Direction Float3
DirectionTransformMode DirectionTransformMode
RelativeDirectionReferencePoint Float3

Behavior

Examples

See Also