Component:CylinderEmitter: Difference between revisions

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== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|System|'''[[Component:ParticleSystem|ParticleSystem]]'''|TypeAdv0=true|
|System|'''[[Component:ParticleSystem|ParticleSystem]]'''|TypeAdv0=true|
|Rate|Float|
|Rate|Float| How fast to emit particles
|BurstOnActivatedMin|Float|
|BurstOnActivatedMin|Float| How many paricles to emit at minimum when activated.
|BurstOnActivatedMax|Float|
|BurstOnActivatedMax|Float| How many particles to emit at maximum when activayed
|BurstTimeStart|{{RootFieldType|SyncTime}}|TypeAdv4=true|
|Radius|Float| The radius of the emitting cylinder shape
|BurstTimePeriod|Double|
|Height|Float| The height of the emitting cylinder shape.
|Bursts|{{RootFieldType|SyncLinear`1|[[Type:ParticleBurst|ParticleBurst]]}}|TypeAdv6=true|
|EmitFromShell|Bool| Whether to emit from the inside (false) or from the surface (true) of the cylinder shape.
|Radius|Float|
|ExcludeCaps|Bool| Whether to exclude the ends of the cylinder when emitting particles.
|Height|Float|
|DirectionMode|CylinderEmitterDirection|
|EmitFromShell|Bool|
|CapsDirectionMode|CylinderEmitterCapsDirection|
|ExcludeCaps|Bool|
|RandomDirectionWeight|Float| How much randomness should be applied to Particle emission velocity direction.
|RandomDirection|Float|
|Direction|Float3| The direction vector to emit all particles in.
|ForceDirection|Bool|
|DirectionTransformMode|DirectionTransformMode|
|ForcedDirection|Float3|
}}
}}


== Behavior ==
== Usage ==


== Examples ==
== Examples ==

Latest revision as of 01:00, 23 December 2024

Component image 
Cylinder Emitter component as seen in the Scene Inspector


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Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
System ParticleSystem
Rate Float How fast to emit particles
BurstOnActivatedMin Float How many paricles to emit at minimum when activated.
BurstOnActivatedMax Float How many particles to emit at maximum when activayed
Radius Float The radius of the emitting cylinder shape
Height Float The height of the emitting cylinder shape.
EmitFromShell Bool Whether to emit from the inside (false) or from the surface (true) of the cylinder shape.
ExcludeCaps Bool Whether to exclude the ends of the cylinder when emitting particles.
DirectionMode CylinderEmitterDirection
CapsDirectionMode CylinderEmitterCapsDirection
RandomDirectionWeight Float How much randomness should be applied to Particle emission velocity direction.
Direction Float3 The direction vector to emit all particles in.
DirectionTransformMode DirectionTransformMode

Usage

Examples

See Also